Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only exception is Fallen Empires and any other enemy that has weapons that bypass shields and armor, then buffing hull is the way to go.
More hull strength means the ship can take more hits to the hull, giving a greater chance to disengage and not be destroyed.
Even in case of protecting corvettes against being one-shotted by NT armor is still superior.
Yes.
Almost ALL endgame weapons that AI's using are have bonuses against hull (aside from stupid disruptors that some AI so loving).