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Research maximum naval capacity.
Unity achievements -> higher administration
Unity achievements -> more damage to fallen empires.
And also equip your ships only with weapons that completely bypass both shield and armor
You can also increase your naval power by having multiple fleets - as long as you have the economy to build and sustain them. You pay more for ship maintenance if you go over the Naval Cap (1% more expensive for 1% over the cap), but you are not hard-capped.
There are myriad combat bonuses that will increase the strength of your fleets as well - War Doctrines, Edicts, Ascension Perks, etc.
I don't recommend picking the Galactic Contender perk unless you plan to rush down a fallen empire and know exactly what you are doing. An additional +33% is not that big of a deal otherwise.
In short, you can get a navy that big and you can absolutely compete with or surpass FEs. It's all in the game, just play the game.
are there any specific types of ships that I should focus on building more then others?
2) There's a late game event that causes Fallen Empires to "Awaken". This only occurs usually in the late game and has an increased chance of happening if another Fallen Empire has been defeated by a regular empire, or if another Fallen Empire has already waken up, which if you have leviathans may result in a "War in Heaven".
But basically, don't piss them off.
A mixed setup isn't very effective either since taking DPS off for penetration won't net you any returns since it will just take that much longer for the standard weapons to start hitting the hull. Not to mention the crazy short range of the M and S sized penetrating weapons means those don't even start doing damage until later in the fight. The only one I ever find useful is the X sized variant and that one just for its ability to oneshot smaller ships through armor/shields. Its damage range is too wide to be much use against the big battlecruisers or stations.
You don't have to use bypass weapons to fight FEs, but they are one of the opponents in the game that are tough enough to make up for the disadvantage (low dps) of bypass weapons.
My bad, I'm just coming back to Stellaris after maybe more than a year and from what I remembered bypass made sense before, the shield and hull of FE was much higher than their hull, but maybe it has changed or I didn't remember well.
That is good to know. I had no clue.
Give you a few billion of my people to populate your human zoo? OK!
Destroy that colony that unknowingly settled on your holy ground, nevermind that you have abandoned it for eons. OK!
Let you inject my ENTIRE population with your untested vaccine? OK!
Of course, some of the friendlier Fallen Empires reward you for being a suck-up.
(BTW it is really important to manually design your ships.) Battleships with a slight focus on kinetic weapons (Spinal Mount Tachyon Lance + Kinetic Artillery) and Destroyers with picket function (Flak Artillery + Stormfire Autocannons/Gauss Cannons) work well together against FE fleets. You can also slap in a Titan with the -20% enemy shield aura for good measure. I personally find the picket Destroyers very important, they get killed a lot, but better them than your Battleships, since they are much cheaper and faster to build.
As for ship load out, It is hard to have a solid go to for that as they can be different and change per version. But as you can do with any enemy, look at what their fleet load out is and then build your fleet to counter it.
Normally using a large fleet of corvette only with MAX evasion normally works well for most things. You will take losses but they are cheaper to replace and build a lot faster than other ships.