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Its pretty much the same thing that happened when you could fail anomalies, don't touch them until you have all the tech and high lvled scientist.
But why require a system to be claimed at all for a dig? What's the point of getting a notice for a dig on the other side of the galaxy where there's no chance you'll have the influence to put a starbase there in any reasonable amount of time?
For the AI add a diplomatic relations malus if someone is working on a site in their space. If the AI empire doesn’t like them enough, the malus pushes them to close borders.
For the player you already have options to deal with the problem. War, close borders, stick your own scientist on the site.
For unclaimed space, it’s purely first come first serve with the option of war if you’re not first.
Instead of now, where 90%+ of the digs in any given game may as well not exist as far as the player is concerned. As it stands now, you can’t even take hold of a distant system via ongoing war then jamming in a skilled scientist to DIG DIG DIG, because you have to be able to extend claims all the way to the dig then win the war and take the system. Apparently having military control of space isn’t good enough, we have to wait for the diplomats to dot the i’s and cross the t’s because we care about the opinions of our enemies.
Seriusly though. Dig sites in unclaimed space, the space of your vassels, or empires your at war with should be free game. Saving up 1000 influence to claim a dig site on the far side the galaxy in order to ultimatly get 500 society research points (late game when I produce 10 times that a month) is not cool.
i took on what turned out to be Shard with a first-gen scientist who i was very fond of, having got them to level 5. Didn't take all that long all things considering
took a LOT longer to get to Shard-beating fleet levels :P