Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I mean sure, you still have to actually WIN, especially in the initial fleet battles, but as soon as you knew there was a purifier nearby you should have been churning out ships as fast as possible (even if it takes you way above the fleet cap). If you haven't been doing that, reload an older autosave and try again.
And the AI's not that smart; you can bait his fleets into coming at your choke point defense station piecemeal to be picked apart by your massed fleets. (If you don't HAVE a station at a choke point, pick one of his. Grab it right away and wait for the counterattacks to diminish before advancing further.)
In my own games, I set AI aggression to high, and force 4 extra total war enemies in all galaxies (2 purifiers, one assimilator, one devouring swam). I also double the usual number of advanced enemies, so in most games at least one of those will be advanced and will conquer a sizeable chuck of the galaxy before I reach them. So while you might not be used to that sort of warfare, I can say from experience that it leaves you much stronger in the long run than "normal" neighbors. Plus, it's a lot of fun.
so your advice for me with the first person I find is a 4 or 5 colony overwhelming purifier in the 5th system I scan is attack it and win? we are separated by one empty system on 3 sides so no choke points. I have advanced neighbors off also. some times the game just bugs out and you have to start over.
Some AI empire having the Lost Colony origin is also a possibility (The Lost Colony origin makes it so that "An Advanced Empire with the same species and random ethics will exist in the galaxy" and its not counted as a advanced empire when it comes to the settings).
Do that, and eventually you might win as the more powerful you are the less likely they are to attack.. and when they do you may be able to hold off on a status quo. (make sure to invest in armies too).
Purifiers only will be powerful at the start, they lose power later on from a lack of friends and being unable to take advantage of their conquered pops.
If you hit that sweet spot where you max out your naval capacity and can start an attack before the AI reaches the techs that allow them to combine their fleets to a death ball, it's very simple to clean them up one by one.
That's really difficult, potentially impossible, if you went for a blind tech rush with no alloy production at all, but that's the downside of such strategies. You're essentially gambling on a good start.
Frankly, just fight. You can always start a new game after dying and who knows, you might just survive with more loot.
Yeah. You summarized my play in a nutshell. What's even worse is all my alloys are going into robots.
It's more of a pop rush than a tech rush, but 300 research by 2230 isn't terrible. You can easily hit 1k pop by 2280 (without conquest) with 6k research.
But if a fanatic purifier shows up nearby at 2230 it's all over.
I was responding to someone else talking about "blind tech boom."