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(Reminder, FE's should only awaken when late game starts, with a exception.)
A way to awaken the FE spiritualist is to planet crack 1 of their holy worlds.(regardless of late game slider if im correct.)
Robot FE only awakens when the Contingency is around (normal/bezerk).
Requirements: it can only happen when end game year haves passed. (FE must also not be in a war.)
Default empires getting to strong (above 50k fleet power with all fleets combined) or has conquered a fallen empire world.
awakening only happens ones.
so says wiki anyways.
No, actually, that's not correct at all.
They awaken when they are sufficiently threatened. If that doesn't happen, *then* they awake at endgame year MTTH.
as for the holy world cracking, only do it if you are able to deal with an awakened empire. it wakes up the holy guardians and causes them to declare war on you to force vassalization
No reason to do that in this campaign, as I'm playing Fanatic Spiritualist.
Okay, then why didn't the ones in my last campaign awaken? Because trust me, an empire being capable of engaging your fleets with their own and winning handily is something that should count as a threat. Are the Fallen Empires just not even bothering to look outside their borders?
♥♥♥♥, I fought the xenophobes in my last two campaigns and both times when the war ended they still had some systems left and they STILL didn't awaken even though I'd turned their entire navy to scrap metal through concentration of superior firepower!
the only two guaranteed wake ups that exist are if you crack a holy world it wakes up the guardians or if the contingency shows up then the machine empire will wake up(this can go good or bad)
No, here's what happened, twice over:
1. I, wanting to steal all the FE's tech and having a ludicrous amount of firepower on hand, provoke the xenophobe FE into attacking.
2. The xenophobe FE attacks and proceeds to have its oh-so-mighty fleets bitchslapped out of existence by mass battleship fire.
3. I invade, beating up the citadels and the surviving ships, and conquering some of their worlds including the capitol, but since it's a huge galaxy they still have a couple planets left when war exhaustion kicks in for both of us and I elect to let my fleets reinforce, ending the war.
4. Despite none of the Fallen Empires being at war (since the war with the xenophobes is over) and me taking the capitol, NONE of these idiots awaken to fight the upstart empire that has demonstrated the capability to curb-stomp one of their peers. INCLUDING the one that has had its sudden inferiority shoved in its face and has now the breathing space to awaken and rearm.
5. And now I'm here clarifying this to you.
Granted, this is the same game where the War in Heaven is *still* dragging on between the tattered remnants of the two empires' respective vassals despite both of said empires having been curbstomped out of existence by my League of Non-Aligned Worlds and those vassals having no reason to fight one another with their masters gone...
The War in Heaven event is specifically triggered BY the empires awakening. Why would you expect a second awakening?
War in Heaven started up when the end-game did. *But* I had enough firepower to trigger upstart Awakening and had beaten up the xenophobes long before that. My point was that the mechanics around Fallen Empires were probably kinda broken in that game...