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if you want to design your ships to counter them here's the designs each one uses.
https://stellaris.paradoxwikis.com/Fallen_empire#Ships
You can design your ships specifically to beat them, as Meewec indicated, but at the end of the day, more firepower just wins. You'll want to use exclusively battleships with long-ranged weapons, to avoid taking losses, and unfortunately as compared to the endgame crisis, fallen empire fleets also use long-ranged weapons, so you'll really want to make sure you can wipe them out on the very first volley, so you'll need to have fleets that are fairly powerful.
Otherwise, there's no special tactics to beating them.
Do you...not have battleships?
At which point do you have enough of a tech and/or industry advantage to actually do that?
Also, early on, don't be too much reluctant to loose some ships if this allows you to get valuable technologies to research from their wrecked ships. Once you get those Dark Matter techs, the only difference between they and you is the number of repeatable techs. You'll actively search them while they forgot how to search them since long (and time will play for you, then).
Tech only lets you use smaller fleets to accomplish the same objective. The range you get early enough that it isn't really tech-dependent.
Industry is relatively easy to scale up. Just drop a whole pile of alloy factories instead of your research. The bigger challenge is naval cap, and for that, you'll need some dedicated fortress habitats.
Beyond that, you just need lots of fleets. Usually you'll want somewhere around 2x their fleet strength in combined fleets, so if they're usually ~100k, you'll want something like 3-4 full battleship fleets of at least 50k to beat them without taking damage.
Ohhhh you're talking about beating them up with massively OP fleet strength concentrated in a few systems.
My wars with AEs have largely been the AE ♥♥♥♥♥♥♥ off to fight literally anyone else since they can't beat my fleets and me having to split up and hunt them down with a roughly-at-parity force while keeping some superheavy fleets to crack open their citadels. Hence my recommendation of arranging a brawl: I can't get enough force concentration to vaporize the bastards and so need to squeeze out as much advantage as I can from positioning.
Point.
For survival, the 'suck them into a close range brawl' tactic still applies. But a war with an AE is won by having more ships, not better ones, so make sure you have a robust alloy production and a lot of naval cap.
Also keep an eye out for the doomstacks that'll eventually be put together, usually around 250-280k fleet power. Those things are a pain.
If you're asking what the fastest way to destroy them is, the answer will be different from what the most efficient way is.
I play on 5x crisis strength, and have my endgame date set to the minimum possible (2250), and my entire gameplay is focused around being ready for the endgame crisis. As such, I don't actually even bother with the awakened empires, I just ignore them, since their strength is pitiful in comparison to the endgame crisis.
My strategy is quite simple. Have my fleet strength strong enough to avoid getting bothered by my neighbours, then pump my economy up until I'm producing a healthy amount of resources, then focus exclusively on research to start my repeatable techs going. As long as I can get a decent number of them by the time the endgame crisis hits, I'm all set for just switching to producing my ships when they show up.
Of course if they decide to spawn inside my empire I'm screwed, but if that happens, then oh well.
So to your specific question, I would still recommend going to battleships. If your ships are getting sniped first, you're probably missing one or both of the key components I described earlier - an admiral with the Cautious trait (+20% range) and the Rapid Deployments war doctrine (+10% range). Together, they should let you get your shots off before you get shot at.