Stellaris

Stellaris

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Ed Jan 6, 2018 @ 7:25am
Stellaris Server Persistent Galaxy
I'd like to play Stellaris in multiplayer, but almost ever there are private server that don't allow join the game.
I was thinking this;

if:

1) It's been created a public forever open Paradox server ( 1 or more of 1)

2) It is added a player cap for example 18 player concurrently with a maximum of 50 civilization for time

3) New player spawn like a new civilazation in a random system of the galaxy

4) The player who are decided to stop simple left the game

5) The civilization of the player who has decided to stop become an IA civilization and play in the game like a fallen empire ( the difference is that the technology, ships and all other things are left like this, no power up, the only thing that can do IA is regenrate ships if lost and balance and defense borders)

6) Maybe some IA can evolve more, specially if there not new player playing

7) The total limiti of civilization coul be 50 ( or more or less), the concurrently player 20 ( or more or less, anyway always less of the total civilization, this can make a loop and a continuous space time...)

8) Crysis (some extra galactic creatures, that arrive, destroy, raids and go to other galaxy...) could be sometime, with the aim to level the game for the new player

So, if You wanna play 4-5 hour with other people could be a way...



Open to more advise

Last edited by Ed; Jan 7, 2018 @ 1:37am
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Showing 1-15 of 20 comments
Vandinar Jan 6, 2018 @ 8:35am 
Sounds like a good idea, new players joining in take the reins of a primitive planet that just advanced to the space age akin to a fresh player start or choosing to be uplifted to place you near a potential ally. However, it wouldn't work too well as the second you join into a late game where the map has already been painted, the player will find themselves in the same situation that primitive species joining the map already face. They would instantly be under someone's dominion either as their vassal, their protectorate, or their war target.
Ed Jan 7, 2018 @ 1:38am 
Crysis as in the 8 point could solve partially this.

Another solution coul be that when a player left the game his empir begin to collapse.
( a flue, disease, internecine strife, civil war ???).

The remains of the fallen player empire could become galactic pirates...

!
Partl Jan 7, 2018 @ 4:06am 
I really like those ideas
Ed Jan 12, 2018 @ 11:54am 
Yeah, could be nice!
jfoytek Jan 12, 2018 @ 12:20pm 
Huh??? who in there right minds would play this...

A) you would have the guys like me who would play from start to finish and likely have to take a nap in the chair at some point but not leave the game as you would be far more poperful then all the people coming and going.

B) who wants to be the guy who just joined when there are 5 guys who have been playing for the last 16 hours and have 250K fleets and they have a 2K fleet?!?

I get the idea here but I dont see how it could actually work!
Ed Jan 12, 2018 @ 12:29pm 
If there are more server there will be almost always games with more or less the same players condition...
!

If well thinked could be an added feature to this game...

You could set the cap or visual the life time of real time player.

More the computer can spawn new civilization very far away from the long life player...

If You have played for long time Stellaris You shoul saw how long it keep to grow your civilization; if You think that this feature could be for 4-5 hour ( even more), the game could work
!
jfoytek Jan 12, 2018 @ 12:51pm 
Ed most of my games with my personal friends are done and over in 24-36 hours of game time...

Thats far too quick of a game for a persistent server...
also kicking a player for trying to win the game because he has been in the game too long is rediculous...

infact this style of game would likely make it a quicker game for those guys who don't leave because the rest of the competition is constantly re organizing, changing, losing focus, changing diplomacy etc... which means it would be far easier for a few players to gobble up the universe quicker because a bunch of humans keep jumping in and our of the competition destabalizing things constantly....



Ed Jan 12, 2018 @ 1:10pm 
Anyway

You could set the CAP limit for player

or make Crysis to balance
Ed Jan 12, 2018 @ 1:12pm 
You can set a server without crysis if you want
Ed Jan 12, 2018 @ 1:12pm 
Or set the server for the condition that You prefer
Ed Jan 12, 2018 @ 1:13pm 
And as in all game, You can join the server that You prefer, with players that has begun more or less like You
Ed Jan 12, 2018 @ 1:14pm 
I think that could be work
but If You have some ideas share them!
I appreciate it
!
Last edited by Ed; Jan 12, 2018 @ 1:14pm
Spirit Jan 12, 2018 @ 1:14pm 
why not use a really large galaxy (10000 stars) ? and with the next expansion on route you can create a small empire with a few planets but you have enough space to expand , becoming a space faring species that has no idea whats out there ... literally
on some parts of the galaxy dwell ancient empires (the first players with top notch tech) , on other is a murderspree from some exterminators , and on a totally different corner of that galaxy is a group of players playing as a true federation
jfoytek Jan 12, 2018 @ 1:18pm 
Originally posted by Spirit:
why not use a really large galaxy (10000 stars) ? and with the next expansion on route you can create a small empire with a few planets but you have enough space to expand , becoming a space faring species that has no idea whats out there ... literally
on some parts of the galaxy dwell ancient empires (the first players with top notch tech) , on other is a murderspree from some exterminators , and on a totally different corner of that galaxy is a group of players playing as a true federation


would need to be one heck of a dedicated server as even the best machines start to chug late game on a far smaller map then the one your proposing...
jfoytek Jan 12, 2018 @ 1:22pm 
Originally posted by Ed:
I think that could be work
but If You have some ideas share them!
I appreciate it
!

In order for this to work the game progression on a whole would either have to increase bye the power of 4 so the game can be done in one sitting...

Or it needs to be slowed down bye the power of 100 so that the game takes a month...

This would be a total rebalance of tech, resource income etc...

In this either slower or faster environment you could ether do a marathon sit down game or a game where its not a hot join thing its a players are locked in to there slot and when there off line the AI plays them, not some different human jumping in, in there place....

However even in this situation he who plays the most and micromanages the most will win....
I suppose your idea of regulating the time they can be in the chair per day could work....
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Date Posted: Jan 6, 2018 @ 7:25am
Posts: 20