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There really isnt a which one is better, its which one is better in this specific situation.
To create a generic fleet you can use the auto build for the higher tier ships for a decent enough build. By the time you have awakened Empires and End game crisis you are gonna want to tailor your fleet to kill them though.
The difference between shields and armour in 2.0 will be that shields rebuild outside of port quickly, but armour will require time in dock to repair.
i like to heavily armor my corvet. they die in one hit anyway. :|
In 2.0 they will be equal becouse armor dmg won't be just more hull points but a different layer, so your paper rock scissor will be more important.
For corvettes armor is completly useless, shields could be better, but they really benefit from high evasion so putting aux thrusters is their best defence.
But asap you have all the four hulls go full battleship and cruisers. If you have time just destroy your vettes and destroyers or don't rebuild them when enemy battleship and cruisers will decimate them to dust in your first war.
You know what would be cool though? If during the course of a battle when a ship gets damaged it loses modules. Like knocking out a shield or a weapon slot.
That would mean that damage is actually damage and not merely a value of "health"
That will happen, to an extent. Ships at nearly dead will suffer penalties to various stats, such as fire rate, which I believe will be reduced to 50%
However that would be the only thing in that fleet. Fleets are capped at 500 ships. Not 500 fleet size, but 500 actual ships regardless of their size.
edit: As for why I'd need more, I play with ship mods so the AI regularly has fleets with a power between 200k and 400k. Though for this game I'm currently playing, I've modified SCX to only add the carrier (smallest of the three added ships and most unique in my opinion).