Stellaris

Stellaris

View Stats:
which is better. armor or shields?
^
< >
Showing 1-14 of 14 comments
Serangel Jan 5, 2018 @ 8:08pm 
Depends. Corvetts and destroyers dont really benifit from armor that much so shields wre a better hp buffer for them, cruisers and battleships get better bonuses from armor but it also depends on what your enemy is using, if they are using weapons that do alot of damage to armor, shields will be more useful. If they are using shield damageing weapons or torpedoes that ignore shields, armor is more viable. I they are using a mix of damages, then a mix of shields and armor is better.

There really isnt a which one is better, its which one is better in this specific situation.
Cerebral Daemon Jan 5, 2018 @ 9:23pm 
Depends. Are you getting shot at by lasers, missiles or kinetics? :awkward:
Last edited by Cerebral Daemon; Jan 5, 2018 @ 9:23pm
Metadragon Jan 5, 2018 @ 10:15pm 
This has been argued ad infinitum. Corvette armor is useless even if you have dragon scales and the enemy is piercing shields since their health is so low that except bottom tier missiles they will probably go down in a few hits. Your better over powerpowering Corvettes with Extra power for the extra dodge.

To create a generic fleet you can use the auto build for the higher tier ships for a decent enough build. By the time you have awakened Empires and End game crisis you are gonna want to tailor your fleet to kill them though.
Half Phased Jan 6, 2018 @ 2:41am 
In 2.0 armour will be changed to be similar to shields, as a health pool that is damaged before the hull (normally).

The difference between shields and armour in 2.0 will be that shields rebuild outside of port quickly, but armour will require time in dock to repair.
Sovietkotek Jan 6, 2018 @ 3:06am 
^ Yeah I think a lot of these disussions are gonna be a thing of the past soon.
McGeeZac Jan 6, 2018 @ 5:21am 
Originally posted by Serangel:
Depends. Corvetts and destroyers dont really benifit from armor that much so shields wre a better hp buffer for them, cruisers and battleships get better bonuses from armor but it also depends on what your enemy is using, if they are using weapons that do alot of damage to armor, shields will be more useful. If they are using shield damageing weapons or torpedoes that ignore shields, armor is more viable. I they are using a mix of damages, then a mix of shields and armor is better.

There really isnt a which one is better, its which one is better in this specific situation.

i like to heavily armor my corvet. they die in one hit anyway. :|
Metadragon Jan 6, 2018 @ 5:28am 
Originally posted by McGeeZac:
Originally posted by Serangel:
Depends. Corvetts and destroyers dont really benifit from armor that much so shields wre a better hp buffer for them, cruisers and battleships get better bonuses from armor but it also depends on what your enemy is using, if they are using weapons that do alot of damage to armor, shields will be more useful. If they are using shield damageing weapons or torpedoes that ignore shields, armor is more viable. I they are using a mix of damages, then a mix of shields and armor is better.

There really isnt a which one is better, its which one is better in this specific situation.

i like to heavily armor my corvet. they die in one hit anyway. :|
Shield corvettes are better because of the way fleet combat deals damage. Weapons with added effects against shields will target shields over unshielded targets. So while a small 210 amount of shields is small a fleet of 100 of them has 21000 colectively and the enemy ships will try to strip them all of shields first before killing the ships it already shredded.
Ygolnac Jan 6, 2018 @ 6:05am 
As 1.8.x shields, especially with battleships and cruisers going full shields is the best choice against the average ai fleet. Ofc add full shields capacitors in their slots.

In 2.0 they will be equal becouse armor dmg won't be just more hull points but a different layer, so your paper rock scissor will be more important.

For corvettes armor is completly useless, shields could be better, but they really benefit from high evasion so putting aux thrusters is their best defence.

But asap you have all the four hulls go full battleship and cruisers. If you have time just destroy your vettes and destroyers or don't rebuild them when enemy battleship and cruisers will decimate them to dust in your first war.
Last edited by Ygolnac; Jan 6, 2018 @ 6:09am
Metadragon Jan 6, 2018 @ 6:24am 
Originally posted by Ygolnac:
As 1.8.x shields, especially with battleships and cruisers going full shields is the best choice against the average ai fleet. Ofc add full shields capacitors in their slots.

In 2.0 they will be equal becouse armor dmg won't be just more hull points but a different layer, so your paper rock scissor will be more important.

For corvettes armor is completly useless, shields could be better, but they really benefit from high evasion so putting aux thrusters is their best defence.

But asap you have all the four hulls go full battleship and cruisers. If you have time just destroy your vettes and destroyers or don't rebuild them when enemy battleship and cruisers will decimate them to dust in your first war.
Even then Shields will be favored because they regenerate automatically whereas armor will require a drydock.

You know what would be cool though? If during the course of a battle when a ship gets damaged it loses modules. Like knocking out a shield or a weapon slot.

That would mean that damage is actually damage and not merely a value of "health"
Half Phased Jan 6, 2018 @ 6:33am 
Originally posted by Metadragon:
Originally posted by Ygolnac:
As 1.8.x shields, especially with battleships and cruisers going full shields is the best choice against the average ai fleet. Ofc add full shields capacitors in their slots.

In 2.0 they will be equal becouse armor dmg won't be just more hull points but a different layer, so your paper rock scissor will be more important.

For corvettes armor is completly useless, shields could be better, but they really benefit from high evasion so putting aux thrusters is their best defence.

But asap you have all the four hulls go full battleship and cruisers. If you have time just destroy your vettes and destroyers or don't rebuild them when enemy battleship and cruisers will decimate them to dust in your first war.
Even then Shields will be favored because they regenerate automatically whereas armor will require a drydock.

You know what would be cool though? If during the course of a battle when a ship gets damaged it loses modules. Like knocking out a shield or a weapon slot.

That would mean that damage is actually damage and not merely a value of "health"

That will happen, to an extent. Ships at nearly dead will suffer penalties to various stats, such as fire rate, which I believe will be reduced to 50%
Metadragon Jan 6, 2018 @ 6:35am 
Originally posted by Destructively Phased:
Originally posted by Metadragon:
Even then Shields will be favored because they regenerate automatically whereas armor will require a drydock.

You know what would be cool though? If during the course of a battle when a ship gets damaged it loses modules. Like knocking out a shield or a weapon slot.

That would mean that damage is actually damage and not merely a value of "health"

That will happen, to an extent. Ships at nearly dead will suffer penalties to various stats, such as fire rate, which I believe will be reduced to 50%
Well thats good enough I suppose. Its better than a barely held together battleship operating at peak capacity until its shields are dropped and then it dies instantly.
Briggs Jan 6, 2018 @ 7:00am 
Originally posted by tomasoltis:
Pretty hilarious, that with 500 corvettes you would have some 250k fleet :D

However that would be the only thing in that fleet. Fleets are capped at 500 ships. Not 500 fleet size, but 500 actual ships regardless of their size.
Metadragon Jan 6, 2018 @ 7:13am 
Originally posted by tomasoltis:
Originally posted by Krovoc:

However that would be the only thing in that fleet. Fleets are capped at 500 ships. Not 500 fleet size, but 500 actual ships regardless of their size.
y, youd need more fleets for anything more :P
I can think of one reason. The End of the Cycle in which 250k is woefully deficient
Last edited by Metadragon; Jan 6, 2018 @ 7:13am
Briggs Jan 6, 2018 @ 7:35am 
Originally posted by Metadragon:
Originally posted by tomasoltis:
y, youd need more fleets for anything more :P
I can think of one reason. The End of the Cycle in which 250k is woefully deficient
If you hit them before they start snowballing 250k is fine. It's just that once they start eating planets they grow...a lot.

edit: As for why I'd need more, I play with ship mods so the AI regularly has fleets with a power between 200k and 400k. Though for this game I'm currently playing, I've modified SCX to only add the carrier (smallest of the three added ships and most unique in my opinion).
Last edited by Briggs; Jan 6, 2018 @ 7:38am
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 5, 2018 @ 7:58pm
Posts: 14