Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But still base game.
That's what I thought, but then there are a bunch of story DLCs and some Megastructure DLCs, with a combined cost exceeding that of the base game. From scanning the content it seems like a lot of them are not worth the asking price in the first place. I don't like it when devs treat me like I fail basic math, so Imma skip this for now. If at some point theres a bundle that makes sense, maybe next year, I may pick it up. Pity, seems like a cool game.
Paradox does that with all their games. New content/DLC keep getting added, 2-3 per year, and all games stay in active development.
All of the major updates have a lot of free content, too. Staggered like that it's not that much of an expense, but buying all of them at once is not cheap indeed.
Once you play Stellaris through a few patches and a DLC , it becomes obvious that the developers put a lot of heart and soul into their games and to me that’s worth the price.
That is so wrong, it represents everything disfunctional in the current industry. If that is your approach, how about having an X instead of a portrait? Just cosmetic right? So what if your race looks like walking sausages but are supposed to be robots. Just cosmetic. This is the logic that lets EActivision fart in player faces and charge for it.
Paid Cosmetics are for multiplayer games where you cannot upset balance between players. In single player games, those should be free. Single player games get value by content. Meaty content. One DLC for 20$ that has new races, new units, new structures, new music, new whatever, is much better than 5 DLCs 5$ each that sport a similar amount of content + cosmetics.
Your statement parrots many people who give free passes to such practices and results in the avalanche of garbage spewn out by companies. Take a look at The Sims 3 for example, 600$ worth of DLC's, 350 of which is cosmetic. In a game about cosmetics. In a single player game, where the choice of wallpaper is more important then let's say the color of your Deagle in CS:GO.
I would re-evaluate your position if I were you. I've watched a few of the reviews, and the game looks good. I was even tempted to buy the bundle. But I did check out Paradox's other releases, and I noticed a trend of DLC stacking in a "buy your guns for 5$, now buy your bullets for another 5" fashion. Therefore I will either wait for a full game release with all the content, not just some cosmetic stuff thrown in, or I will perhaps forget about it entirely.
This is of course my point of view, and you may disagree with it, but I couldn't resist pointing out a flaw in your logic.
Using your train of thought, it would be much better if you had to buy the GUI, the AI logic and the Player Assets sepparately, so as to pay the 2d artists for the HUD, the coders for the logic and the 3d artists for the models.
I have a very deep understanding of the amount of work going into a single asset, doesn't mean I will tolerate greed.