Stellaris

Stellaris

Zobrazit statistiky:
How many people are in a pop?
So I did a little math and a little research and answered a question I've had since I first bought Stellaris about a year ago:
There are about 1.1 billion people per pop.
Source for Earth's population in 2200: http://www.un.org/esa/population/publications/longrange2/Long_range_report.pdf
Původně napsal Argantorix:
I don't think that the population units do correspond in a linear fashion with population sizes. There's a simple and very good explanation as to why: if you do look at the planet sizes, the number of tiles increases in a linear fashion with the size of the planet. In reality, the surface area of a planet increases proportionally to the square root to the radius: the surface of a sphere is 4/3 times pi(π) times radius to the power of two.

For example: in Stellaris, Earth has a size of 20 tiles. Mars has a size of 13 tiles.

Earth's real surface area is about 510 million square kilometers. Mars's surface area is 145 million square kilometers, which is a bit less than a third (145/510) of Earth's surface area, and not slightly less than two third (13/20) of Earth's. Mars's radius is about half of Earth's.

So because of this, the actual planet sizes (radii/diameter -and in turn, population sizes too!) would be proportional to the square root of the planet size.

In a similar fashion, population growth in Stellaris is linear. In reality, growth rates are not linear but logistical: they would be exponential if unlimited - but in reality they level off after a while. However, it should be pointed out that the initial stage of logistical growth is indeed identical with exponential growth.

In summary if you want to get a glance at the actual population of a planet you have to take the square root of the planet size (or number of tiles), times an unknown factor. We get a glimpse of this in-game:

The world population in 1940 (I'm refering to the primitive, World War II era Sol System / Earth that you can encounter in Stellaris) was about 2.3 billion. Stellaris' World War II (Machine Age) Earth has 6 population units. Stellaris' near-future (Early Space Age) Earth has 7 population units, whereas the world population for 2050 (using the UN file that Exanthos gave in the original post, and I'm ad-hoc taking the year 2050 for near future) will be circa 9.0 billion. The population in 2050 will be around 3.91 times bigger than it was in 1940, yet we only get an increase of unit (from 6 to 7, or 1.16 times bigger!) in Stellaris.

Note that I do not have an exact answer, but its very clear that a population unit in-game doesn't correspond to a fixed real-life number.
< >
Zobrazeno 115 z 28 komentářů
Exactly! Now let's see how willing you are to "purge the filthy xenos" like every cartoon villain, ever.

(NOTE: if you say "very", I'll not vote for you)
Naposledy upravil Radene; 20. pro. 2017 v 17.11
You can't really give a numerical value to a pop. They're abstractions for a reason. Initial human colonies are not likely to contain a full 1 billion people right off the bat. You can think of it in the same terms as Civ's population counters. A size 1 city in Civ has a population of 10,000. But a size 2 has a population of 30,000. Each higher population size increases total population by an increasing margin. Same for Stellaris pops.

There's also the difference in species. 1 human pop is surely more people, numerically speaking, than 1 giant mushroom pop, but that same human pop may only be half as many as a Gecko pop, maybe only 1/4 the size of some insectoid pops.
So it means that we send 1bilion people doing the same job in a single area ? miner, farmer, sciences.

Isn't that a little too, dictatorial/authoritarian ? Or should I read the PDF ? Or the sum of all combine workforce give me an output of for exemple, 3 minerals ?
Naposledy upravil Elementium; 20. pro. 2017 v 17.26
Soketsu původně napsal:
So it means that we send 1bilion people doing the same job in a single area ? miner, farmer, sciences.

Isn't that a little too, dictatorial/authoritarian ? Or should I read the PDF ?
The jobs are abstractions, too. Think of mines as the entire production chain. So not just mines. But factories, workshops, the whole industrial/production sector. Farms are the entire food production chain. So not just farms, but mills, slaughterhouses (assuming your species isn't vegetarian), restaurants, supermarkets, etc. Power plants are the entire financial sector in an energised economy, so they would include banks and probably even retail and other businesses.
Richon původně napsal:
There's also the difference in species. 1 human pop is surely more people, numerically speaking, than 1 giant mushroom pop, but that same human pop may only be half as many as a Gecko pop, maybe only 1/4 the size of some insectoid pops.
Ah, I suppose this makes more sense. Thanks.

Soketsu původně napsal:
So it means that we send 1bilion people doing the same job in a single area ? miner, farmer, sciences.

Isn't that a little too, dictatorial/authoritarian ? Or should I read the PDF ? Or the sum of all combine workforce give me an output of for exemple, 3 minerals ?
I believe that they're counted as all of the people in a society, grouped according to work force. "Moving" pops to another task might be taken as government incentive to change jobs
Richon původně napsal:
Soketsu původně napsal:
So it means that we send 1bilion people doing the same job in a single area ? miner, farmer, sciences.

Isn't that a little too, dictatorial/authoritarian ? Or should I read the PDF ?
The jobs are abstractions, too. Think of mines as the entire production chain. So not just mines. But factories, workshops, the whole industrial/production sector. Farms are the entire food production chain. So not just farms, but mills, slaughterhouses (assuming your species isn't vegetarian), restaurants, supermarkets, etc. Power plants are the entire financial sector in an energised economy, so they would include banks and probably even retail and other businesses.

I'm still a little bit confused on that explaination. I know that Stellaris tile can't really allow to subdivise the production but can't we for example add to the mineral prod chain (for exemple) some photovoltaic pannel farm in order to lower energy expenses ? Or do this need simply a different "building" that a minning complex ?

Exanthos původně napsal:
Richon původně napsal:
There's also the difference in species. 1 human pop is surely more people, numerically speaking, than 1 giant mushroom pop, but that same human pop may only be half as many as a Gecko pop, maybe only 1/4 the size of some insectoid pops.
Ah, I suppose this makes more sense. Thanks.

Soketsu původně napsal:
So it means that we send 1bilion people doing the same job in a single area ? miner, farmer, sciences.

Isn't that a little too, dictatorial/authoritarian ? Or should I read the PDF ? Or the sum of all combine workforce give me an output of for exemple, 3 minerals ?
I believe that they're counted as all of the people in a society, grouped according to work force. "Moving" pops to another task might be taken as government incentive to change jobs

I can fully accept that, when I see how egalitarian/authoritarian (or hive mind) want to move their population.

Now what I want to see is can we just not when we bio/machine trait engineering our population just doing it on "only" 1 billion instead of the whole planet x)
Naposledy upravil Elementium; 20. pro. 2017 v 17.36
More than one
Would really like a real pop counter that show how many they are of each race.

Is it posible to mod that in?
Medve původně napsal:
Would really like a real pop counter that show how many they are of each race.

Is it posible to mod that in?

Hopfully.

Radene původně napsal:
Exactly! Now let's see how willing you are to "purge the filthy xenos" like every cartoon villain, ever.

(NOTE: if you say "very", I'll not vote for you)

Now to see if there is a mod that mimics the old arcade pinball machine that lights up evertime you get a new high score.
I adjust it mentally for a few key factors:

The level of colonial bulding:

500 thousand per pop for a colonial shelter
100 million for a colonial administration
1 billion per pep for a planetary capital
5 billion for the empire capital complex

I'll also fudge it for any race that has the slow breeder/rapid breeder perk. Bump it up a tad for communal and lower it a bit for any longevity perks.

Robots are always 1 million though.

It's all fluff.
The main issue is the time scale does not fit well or all species are ♥♥♥♥♥♥♥ rabbits.
Belhedler původně napsal:
The main issue is the time scale does not fit well or all species are ♥♥♥♥♥♥♥ rabbits.
Oh yeah, it's all utter abstraction. In general I just treat one pop as one billion souls. It makes the most sense on the empire-wide scale.
Autor tohoto tématu označil jeden z příspěvků jako nejlepší (často jde o odpověď na původní otázku).
I don't think that the population units do correspond in a linear fashion with population sizes. There's a simple and very good explanation as to why: if you do look at the planet sizes, the number of tiles increases in a linear fashion with the size of the planet. In reality, the surface area of a planet increases proportionally to the square root to the radius: the surface of a sphere is 4/3 times pi(π) times radius to the power of two.

For example: in Stellaris, Earth has a size of 20 tiles. Mars has a size of 13 tiles.

Earth's real surface area is about 510 million square kilometers. Mars's surface area is 145 million square kilometers, which is a bit less than a third (145/510) of Earth's surface area, and not slightly less than two third (13/20) of Earth's. Mars's radius is about half of Earth's.

So because of this, the actual planet sizes (radii/diameter -and in turn, population sizes too!) would be proportional to the square root of the planet size.

In a similar fashion, population growth in Stellaris is linear. In reality, growth rates are not linear but logistical: they would be exponential if unlimited - but in reality they level off after a while. However, it should be pointed out that the initial stage of logistical growth is indeed identical with exponential growth.

In summary if you want to get a glance at the actual population of a planet you have to take the square root of the planet size (or number of tiles), times an unknown factor. We get a glimpse of this in-game:

The world population in 1940 (I'm refering to the primitive, World War II era Sol System / Earth that you can encounter in Stellaris) was about 2.3 billion. Stellaris' World War II (Machine Age) Earth has 6 population units. Stellaris' near-future (Early Space Age) Earth has 7 population units, whereas the world population for 2050 (using the UN file that Exanthos gave in the original post, and I'm ad-hoc taking the year 2050 for near future) will be circa 9.0 billion. The population in 2050 will be around 3.91 times bigger than it was in 1940, yet we only get an increase of unit (from 6 to 7, or 1.16 times bigger!) in Stellaris.

Note that I do not have an exact answer, but its very clear that a population unit in-game doesn't correspond to a fixed real-life number.
It's a game. A sci-fi space game. I treat this as I do when I read books of fiction...I use my imagination. Pop numbers, time passing, etc are abstract and I fill in the story with my imagination. I think perhaps we've lost the art of....whoa...better stop...getting too philosophical. Sorry...
elhran původně napsal:
It's a game. A sci-fi space game. I treat this as I do when I read books of fiction...I use my imagination. Pop numbers, time passing, etc are abstract and I fill in the story with my imagination. I think perhaps we've lost the art of....whoa...better stop...getting too philosophical. Sorry...
Well yeah, it may be a game, but it has one slightly realistic factor: Earth, and the human race with preceeding years where you can find the humans in various states of primitive-ness.
Therefore it is possible to make numbers where there shouldn't be.
Still more fun to imagine though.
< >
Zobrazeno 115 z 28 komentářů
Na stránku: 1530 50

Datum zveřejnění: 20. pro. 2017 v 17.01
Počet příspěvků: 28