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(NOTE: if you say "very", I'll not vote for you)
There's also the difference in species. 1 human pop is surely more people, numerically speaking, than 1 giant mushroom pop, but that same human pop may only be half as many as a Gecko pop, maybe only 1/4 the size of some insectoid pops.
Isn't that a little too, dictatorial/authoritarian ? Or should I read the PDF ? Or the sum of all combine workforce give me an output of for exemple, 3 minerals ?
I believe that they're counted as all of the people in a society, grouped according to work force. "Moving" pops to another task might be taken as government incentive to change jobs
I'm still a little bit confused on that explaination. I know that Stellaris tile can't really allow to subdivise the production but can't we for example add to the mineral prod chain (for exemple) some photovoltaic pannel farm in order to lower energy expenses ? Or do this need simply a different "building" that a minning complex ?
I can fully accept that, when I see how egalitarian/authoritarian (or hive mind) want to move their population.
Now what I want to see is can we just not when we bio/machine trait engineering our population just doing it on "only" 1 billion instead of the whole planet x)
Is it posible to mod that in?
Hopfully.
Now to see if there is a mod that mimics the old arcade pinball machine that lights up evertime you get a new high score.
The level of colonial bulding:
500 thousand per pop for a colonial shelter
100 million for a colonial administration
1 billion per pep for a planetary capital
5 billion for the empire capital complex
I'll also fudge it for any race that has the slow breeder/rapid breeder perk. Bump it up a tad for communal and lower it a bit for any longevity perks.
Robots are always 1 million though.
It's all fluff.
For example: in Stellaris, Earth has a size of 20 tiles. Mars has a size of 13 tiles.
Earth's real surface area is about 510 million square kilometers. Mars's surface area is 145 million square kilometers, which is a bit less than a third (145/510) of Earth's surface area, and not slightly less than two third (13/20) of Earth's. Mars's radius is about half of Earth's.
So because of this, the actual planet sizes (radii/diameter -and in turn, population sizes too!) would be proportional to the square root of the planet size.
In a similar fashion, population growth in Stellaris is linear. In reality, growth rates are not linear but logistical: they would be exponential if unlimited - but in reality they level off after a while. However, it should be pointed out that the initial stage of logistical growth is indeed identical with exponential growth.
In summary if you want to get a glance at the actual population of a planet you have to take the square root of the planet size (or number of tiles), times an unknown factor. We get a glimpse of this in-game:
The world population in 1940 (I'm refering to the primitive, World War II era Sol System / Earth that you can encounter in Stellaris) was about 2.3 billion. Stellaris' World War II (Machine Age) Earth has 6 population units. Stellaris' near-future (Early Space Age) Earth has 7 population units, whereas the world population for 2050 (using the UN file that Exanthos gave in the original post, and I'm ad-hoc taking the year 2050 for near future) will be circa 9.0 billion. The population in 2050 will be around 3.91 times bigger than it was in 1940, yet we only get an increase of unit (from 6 to 7, or 1.16 times bigger!) in Stellaris.
Note that I do not have an exact answer, but its very clear that a population unit in-game doesn't correspond to a fixed real-life number.
Therefore it is possible to make numbers where there shouldn't be.
Still more fun to imagine though.