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Amoebas can usually be ignored too but 20 corvettes will deal with even the strongest of them.
Just build up and tech up, then its easy.
Then build 6-8 corvettes, add an Admiral and just kill them. With ten corvettes you can easily crash their space base (if you found it in nearby system).
If you mean the 1000-10000 strength fleets sitting in systems and never moving out, just ignore them until you HAVE the fleet strength to get them. Patience is your ally.
One flew through my empire once though it didn't stop and attack anything and was gone by the time my fleet arrived.
It's basically economics. You need 6 corvettes from the start and then need to get enough tech that you fleet makes it to about 1k by year 30ish. After that it is all straight up.
Just a question for everyone else though, what do people choose as their starting weapons? I use missles because they look cool, but does it really matter?
Until Paradox will rewrite missile code - never ever bother with missiles (from Engineering tech three, "proton/neutron torpedoes" from Physic tech tree aren't missiles)! They just inferior to almost anything.
In curent meta - kinetic more effective vs shields and ordinary AI empires until late game. Plasma (in laser tech tree) almost mandatory vs FE/AE, Leviathans, Swarm.
Mathematically optimal is to start with kinetic (early autocannons + normal starting position = 1-2 chewed AI empires at begining), take 1 lvl laser from pirate events and proc plasma, developing mostly it & kinetic and for late game stick to plasma and boost it with repeated tech (kinetic in engineering tree, here better to take +armor & +ship HP tech then weapon boosts, while in physics we need only +shield).
Lasers are good vs starports until you get torps/plasma, but that's about it (small ships don't have armor and lasers do reduced dmamage vs shields).
Missiles might do fine while fleets are small, but start suffering from overkill issues pretty fast (at least, it was result of community tests), and then there's PD that negates all their benefits (0 damage from spaceport anyone?).
Projectiles do fine vs small targets (no armor to speak of and projectiles have bonus to shield dmamage), but not too well gainst heavy armor (which, apart from spaceports, you won't face until AI starts to mass-produce cruisers and battleships). So, this one is best for the early game... later on, combination of dusruptors and plasma tends to be more effective.
Unless you not into that kind of thing and don't care about effectivness (read: your fleet being wiped out by force half as amall).
Cool, I played Galactic Civilisations 3 for a while and all that was needed in that was bigger and bigger missles. Nice to see there is actually a reason to take things in this.