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Afterwards, you type ''remove_ethic_pop ID ethic_X'' where ID is the desired pop's ID and X the ethic you wish removed.
WARNING: Sometimes, you may need to move around the pop so that the EFFECTS are activated, or even reload the game.
Similar process for leaders, rulers, species traits etc.
I will definitely find this very useful in my "test" save file ;)
Happy new year and happy editting.
spec_ops_army = {
damage = 5
health = 1.00
morale = 10
assault = yes
time = 30
maintenance = 0.25
icon_frame = 2
cost = {
minerals = 30
}
prerequisites = { "tech_assault_armies" }
potential = {
from = {
NOR = {
is_species = "ROBOT_POP_SPECIES_1"
is_species = "ROBOT_POP_SPECIES_2"
is_species = "ROBOT_POP_SPECIES_3"
is_sentient = no
}
}
}
}
What i think might be the issue is that this doesnt belong in the define file? if you could clarify and maybe spot some errors i would be grateful :)
Happy New Year!
Turns out i needed to put the code into a txt file in this directory:
C:\Users\user\Documents\Paradox Interactive\Stellaris\mod\mymod\common\armies
thx again mate :)
Where can I get those IDs and the Xs?