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2) Research is a numbers game. There are certain %'s that add to the speed of research. A level one scientist with no AI tech aid and with no specialties gives about a 2% bonus. Now, there are certain things that can cause a research speed to go down: Research Grants, for example, gives a 20% boost to one of the three sciences, but a -10% boost to the other 2. Building research stations and research labs can add research points, but if you get rid of them, or you lose the research station via someone/something destroying them or if someone else expands their boarders and the station is transfered over to them. I think population also adds to the amount of time it takes to get a new tech, but I am not 100% sure.
I've been womped so many times from either ♥♥♥♥♥♥♥ MASSIVE empires I watched grow from wimps or tiny little sectors that have god-like military powers.
Last one that I was like -flip table- on was a 2 planet neighbor with a 20k carrier fleet less than 2 hours into a game... wut?
of ♥♥♥♥♥♥♥ course it does, where have you been the last 10 years?
ever played civ? or almost any game where an AI has to make it's own decisions instead of running on a railroad?
this isn't something new. Making an AI that can compete with a player is an incredibly hard thing to do.
You win on hard by mass colonizing and making better decisions than the AI. Just colonize every world you see everywhere and outscale the AI.
Set habitable planets to 25% so you can keep yourself under the 5 planet sector limit for a longer period without giving the AI an uneccesary boon.
Pray you don't spawn next to a fanatical purifier, be friends with everyone until you're stronger than them. Do all you can to not discover any AI empires.
Advanced AI start...
pissing off an AI with 50%/100% bonus to everything the second you encounter them is a profoundly effective way of getting slaughtered.
keep your friends close and enemies closer.