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번역 관련 문제 보고
*dont use missles
*Energy topedos best on corvettes imho, though hier tier coilguns or autocannons are passable.
*I would mix armor and sheilds on the same ship instead of maxing armor on one and shelds on another
When I'm unsure - then I add more cruisers.
But even before last evasion nerf, in 1.3.2 - 50 cruisers able to kill 200 corvettes easily.
I know, that they're still have somewhat niche of ~cost effective very disposable ship in MP, but not in singleplayer, IMHO.
Main Attack fleet
30-40 Gauss Corvettes
30-40 Plasma Corvettes
40 Flak Destroyers
40 Cannon Destroyers
30-40 Cruiser Gauss/Plasma
10 Carrier Battleships
30 Lance/Kinetic Battleships
Supports can be 50 or 25% of that and if needed be added to the main force.
Builds: https://www.reddit.com/r/Stellaris/comments/5954ve/13_ship_roles_load_outs_and_configurations/
The ship designs are currently still good and should give at least the AI a fight for their minerals. I would skip everything missile related, since the faster kinetic batteries and cannons will shred entire fleets before the slow rockets get there. Torpedo corvettes are intriguing but you can't really fit the best tech on them and still have a solid shield defense. So instead of constantly replacing immense loses, I skip them complete and just add a few more gauss/plasma in a "two instead three" corvette build.
I would also say that leaving out Destroyers is not a smart move. After many fights I must say, they are a really hard working part of my fleets.
Thank you for your fleet layout!
I'm able to playtest it against mine. Cheat start, all tech, no commanders, no resources, no repeatable or rare/enigma techs.
Builds for your layout taken from your link with some adjustment (pure shield tank that almost counter-build against my).
All ships using psionic computers (because it really hard to get both psionic and AI) + default AI behaviour. All ships used psionic jump drives (despite having major benefits for same builds to keep basic wormhole jump).
Can post screenshots or share a save if you want.
Builds that I'm used for your fleet.
(all unmention slots are are filled with generators).
Corvette
3S-gauss. + 2S-shields. 1 shield capacitor.
3S-plasma. + 2S-shields. 1 shield capacitor.
Destroyers
May failed a lot here - don't build them :)
2M-flak cannons. 2S-autocannons. + 3S-shields. 1 shield capacitor.
1L-kinetic artillery. 1S-flak cannon. + 3S-shields. 1 shield capacitor.
Cruisers
3M-gauss. 3M-plasma. + 2L-sheilds. 1L-armor. 2 shield capacitors. <45% armor DR>
Battleships
1 fighter, 1 bomber. 3M-plasma. 3M-gauss. 2 point defence. + 4L-shields. 1L-armor. 2 shield capacitors. <66% armor DR>
1 tachyon lance. 4L-kinetic artillery. + 3L-shields. 1L-armor. 2 shield capacitors.
Make changes if you want - I will replay (but please not counter-fit :) )
My fleet layout
200 x corvettes: Neutron torpedo, 1S plasma. + 1S-shield. 1 shield capacitor.
15 x PD cruisers : 5M-flak cannons. 1M-autocannon. + 1M-shield. 3L-armor. 2 shield capacitors (no crystalline T_T). <75% armor DR>
65 x Main cruisers : 1L-kinetic artillery. 4M-plasma. + 1M-shield. 3L-armor. 2 shield capacitors.
25 x BB : 1 tachyon lance. 4L-plasma. + 2L-shield. 3L-armor. 2 shield capacitors. <82% armor DR>
Fight results
http://steamcommunity.com/sharedfiles/filedetails/?id=820191897
Still have 34 x Main battle cruisers and 172 corvettes.
About whole fight - your fleet had range advantage and slowly eated my BB via artillery, but when fleets finaly enter in med-close range rain of torpedoes and plasma begin to eat your ships like fire.
http://imgur.com/a/Y15D3
And if you simulate again, could you also list the maintenance difference between your fleet and mine? If its not that far away, maybe I give Cruiser rampage a try in the next game.
But even if you win the real match too, in the end it proves only that there are at least two working concepts to beat the AI ;) And my fleet adapted from above reddit guide is after all a "just build a running system without specific adaptions to a enemy". Against a human player, I would see your heavy cruiser reliance flying aorund my sensors just once, and torp corvs would get a much higher priority for fleet reinforcement and general composition :P
So use destroyers only for PD when really needed. Everything else torpedo armed corvettes and cruisers with small/medium mounts can do, and the battleships kill everything that has no shields anymore.
So late game I usually have 8 corvettes 2 destroyers 6 cruisers 6 battleships as "template". Half of the corvettes as standard and half as torpedo boats. Cruisers all as torpedo boats. Mix of carrier and XL weapon BBs.
Your test was heavily skewed in your favor to begin with. Not only does your fleet have a much higher maintenance, but his fleet packs more flak cannons, despite the fact that your fleet contains no strikecraft. All of his destroyers were built with anti-strikecraft in mind. On the otherhand, his battleships contain strikecraft, which your few flak cruisers completely neutered..
Your test did nothing to show how good or bad destroyers are.
Ty for showing design. Can you also write how many of each class of ships you're having, because I'm can't separate one ship design from other on first pictures :)
No, I'm definitely don't going to catch Unbidden weapon - it will take my personal time + I don't create builds that tied with weapon I'm unsure to get (sometimes Swarm come first and also it's inferior to plasma, except when it's only weapon you're using).
Same with dragonscale. Of course - no commanders, no resources, etc... (fleet school bonus is included).
With maintance difference it's problem to find it too, I can't enable it with just one planet :) But I will summarize data from ship designer for you.
Well, my fleet is designed to never going to refit ever, except Unbidden. I'm really lazy :)
That reddit guide is a real mess. It's not bad for newbies, but it wasn't min-maxed not in time of 1.3.0-1.3.1, and still wasn't min-maxed for 1.3.2.
Cmon, of course we don't speaking about MP :)
It's actually my generic fleet composition for late game with flak cruisers taking ~1/6 size of cruiser fleet or even less.
Unsure about maintance, will check that.
I will be more then happy to run test completely without flaks, but can't - only one man whom shown his fleet layout have strike craft. Can you share your own generic layout with destroyers and without strike craft?
Ty for showing design. Can you also write how many of each class of ships you're having, because I'm can't separate one ship design from other on first pictures :)
[/quote]
As seen in the global picture, http://imgur.com/a/Y15D3 Mainfleet is
11x Carrier Battleship [build one to many with last casualty replacement *shrug*]
30x Ari Battleship
30x Rocket Cruiser [as said, not happy with them and in an alternate game tried replacement with Large kinetic/laser/plasma. Also not happy about their performance so far]
30x Brawler Cruiser
40x Gauss Destro
40x Flak Destro
40x Plasma Corv
40x Gauss Corv
while the smaller support/border patrol fleet shown consists of
5x Carrier Battleship
15x Ari Battleship
20x Rocket Cruiser
20x Brawler Cruiser
20x Gauss Destro
20x Flak Destro
30x Plasma Corv
30x Gauss Corv
About maintance issues.
Your fleet having 841,86 total maintance.
My fleet on same fleet size (without any excess energy optimization like your done!) having 902,32 total maintance.
With energy optimization it can be lowered up to 881,04 (look like I will not bother with that ever). Yes, corvettes hordes are expensive. Nice found, will rethink percent of corvettes in fleet later. Don't do any changes in ongoing stimulation based on it.
UPD.
As expected, missile-based cruiser are crap - I ended with more cruisers remain that was in previous test - in previous battle I'm having 42,3% of fleet size remains, in that battle 47,5%.
http://steamcommunity.com/sharedfiles/filedetails/?id=820785225
http://steamcommunity.com/sharedfiles/filedetails/?id=820785395
Will redo test with maintance equal fleets next :)
Proving science can do much better than uneducated Scourge to evolve.
So, Fleeet and ship one details:
http://steamcommunity.com/sharedfiles/filedetails/?id=820781617
Ship 2:
http://steamcommunity.com/sharedfiles/filedetails/?id=820781876
Fleet is good to any threats. Missiles, fighters, beams, can face anything.
These are shots from Ironmode save Im currently playing, waiting for xenophillic FE to gift me my precious `Old Friends` achievement :D
The maintenance point is good to know. With even higer coists on mass torp corvs/cruisers maybe some fine tuning seems in order to make your fleet desig more streamlined efficient. I hate it already if my Enegry limits are heavily challenged with my normal fleet design (even if I try to build every ship later on with the max. upkeep bonus from station modules).
<edit>
Ah well, there is the outplay. So rockets still suck ^^