Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That means there are areas where you have bunches of pirates and drones in every third system, and areas that are almost empty.
Landing in one of the empty areas, you will usually see little to no neutral creeps because the AI takes out any spawn they can whup with little to no losses. So the drones die once the AI reaches around 500 fleet strength, the crystals at 700 to 800, and so forth.
Hit the tilde button, type "observe" to see if neutrals spawn and if yes, how many, then type "play 0" to go back to playing once you are sure of your result.
You can do this on a newly generated casual map, too, if your current session is ironman - all you want to know is if they spawn. ^^
I'll need to try the observe command when I get home. I just find it incredibly strange how I can't seem to find any.
I remember with release the space whales and aemobes were there from year 1. Now... Nothing.
Can be annoying if you lose the forged crystal plating and amoeba bonuses.
Also, they changed it so that monsters spawn in an area of the galaxy, rather than all over it. If you find a crystal fleet, there will be more nearby.
I noticed this as well, and recently returned after buying the dlc(last played at launch). I do not use mods though and in the one game I played I ran into zero monsters which I thought was lame. I don't like whatever change they made as far as the random monsters.
Right now my science ships are expanding my borders as fast as I can crank out settler ships. there's really nothing in the way except encountering new races and their borders. I don't have to mobilze my armada to mop up anything, so they just sit mothballed for 100s of years at a time.
I iguess I miss the added challenge of having to bring in some fire support with my survey teams.
I have more issue with pirates, but I doubt they won´t be improved one day. When I saw the pirate fleet being called "privateer" I thought there would be more choices, like paying them to attack other empires... instead there is only that stupid big ship with red lasers... Millenia alive and they still have red ♥♥♥♥♥♥♥ lasers?
I actually always use amoeba over level 3 fighters. Combo level 3 bombers/amoeba craft. The fighters are weaker. Unless I'm missing something?
Lrvel 1 craft ok, but they aren´t better than level 3... post screenshots if you like.
Amoeba flagella: avg DMG 20.8/ range 8/100%shield penetration 50%armor penetration
Advanced fighters: avg DMG 22/range 8
Advanced bombers: avg DMG 22/range 8/ 100%shield penetration 50%armor penetration
To me that says amoeba craft are better than t3 fighters.