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There ya go.
This should clear things up with the CoM
It does to a point, but the writer fails to address the level of development a civilization would require in order to construct space faring warships. Even if they went with a mostly automated industrial style.
So they managed to unify and choose a leader, successfully colonize the planet. It's the year 2200, they have a population of somewhere between 2 million and 30 million humans. I think that they were assigned the wrong ethical and civic traits to reflect how they would likely need to develop in order to become a space faring civilization with such a low population. Especially one that can afford to take losses in a war without crippling themselves genetically by losing a single warship.
They would need to focus their scientific development on robotics. Materialist and Mechanist make sense here. Militant still applies, but I think Fanatical should go to Materialist. And one could also argue that those responsible for the robotics (and thus the very survival of their race) would gain quite a bit of power on Unity...leading to a corporate dominion..maybe..probably..
I just wish editing the humans didn't get rid of their personal story arcs.
The whole civilization is really just an easter egg of sorts, don't think too hard about it.
(Also I don't see anything wrong with logically examine the given flavor)
The only connections i could imagine are:
1. Space colonisation went wrong and both are stranded far away from home and their original
destiny
2. They share a certain liking for greek names. Stellaris has the Ulysses Project, Starcraft has the
Atlas Computer and shipnames like "Hyperion" and "Alexander".
Does not seem too much to be honest.