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Congo_Jack Dec 12, 2017 @ 2:23am
Any advice for fighting off an awakened empire?
So an awakened empire that wants to control all tech is now targetting me to make me a satelite and take my home planet. They've already made satelites out of their neighbours but I thought me and my federation might be able to hold out. Seems I might have been wrong.

The problem is they have a fleet power of 280,000. My federation consists of 4 members (including me) and controls almost half the galaxy but our combined fleet power only comes to about 180,000 (including my 75,000 and a 40,000 federation fleet which I won't control for another 25 years). We're also involved in another war which we won't/can't lose but my federation partners are flying around like idiots or sat at home doing nothing meaning we can't even join forces to fight.

My home system has 60,000 in defence stations and a garrison of 20 gene warriors and pysch troops but I don't see this helping much.

I could become a satelite and lose my homeworld but I can't see ever escaping from them after that.

Any advice?
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Showing 1-15 of 24 comments
Jewbacca Dec 12, 2017 @ 2:32am 
Fallen empires just hummiliate and force you small stuff. Reverse what angered them. Just surrender, and accept their terms.

Awakened empires are pretty much unbeatable on start, but they loose strength over time, and they demand subjugation in most cases. Even if your first war demands planets the second will subjugate you, and later once they are weakened you can fight for freedom.
Azunai Dec 12, 2017 @ 2:38am 
sounds like you are fighting the materialst awakened empire. their ships have one relatively large (and easy to exploit) weakness - they rely *heavily* on strike craft. if you have plenty of point defense/flak, you can neutralize a huge part of their firepower at minimal cost.

all fallen empire fleets have strong armor, do it's always a good idea to invest heavily in armor penetrating weapons. plasma cannons have been nerfed a bit in the most recent update, but they are still the weapon of choice if you have to deal with fallen empires.

defeating a 280k fleet with a 75k fleet is difficult. probably won't work no matter how well you counter their strenghts and weaknesses.

but you can get lucky. they will sometimes split their fleets up and that can give you an opportunity to destroy their smaller fleets one by one.

also, you may be able to negotiate a peace treaty that involves becoming their satellite but not ceding your homeworld. i think the devs added some sort of "decadence" penalty for awakened empires that will stack up over time and make them weaker over time, so there may be an opportunity to break free later on. chances are that they will gobble up the rest of the galaxy after they dealt with you, so they will be a huge blob with lots of disloyal vassals and at some point, you may be able to start a revolt against their tyranny.
Congo_Jack Dec 12, 2017 @ 2:53am 
Thanks guys. Yeah it is the materialist AE.

Looks like I'll try make a deal to not lose my homeworld then. Gonna be annoying having them steal 1/3 of my research points but I guess there's not much I can do.
NixBoxDone Dec 12, 2017 @ 3:15am 
Depends on your strength and your position, really. If you are strong enough (or in a federation that is strong enough) to beat them fairly, you probably wouldn't ask this so I'm assuming you're weak.

If the AE is right next to you or very close (2 or 3 jumps away) you really have little chance to actually win, the best you'll manage is probably a truce. In that case, admitting defeat may be your best bet so you can militarise, build up and rebel once they get the decadence hammer.

What you do in that case if the AE is far away is split your fleet into 2, both detachments with an army following them (10 military units should suffice for one fleet, the other fleet needs overwhelming numbers of your highest quality military units and a general).
The second fleet you'll send as close to core AE territory as you can without being detected together with your swolest, most pumped out army. I'm talking "do you even lift" levels of gains, muscles on their muscles, the whole 9 yards.

When the AE goes for your planets, you wait for them to bomb one of your planets and then you send that second fleet in on one of THEIR planets. The AE will probably attempt to chase you off - if that second fleet is strong enough however you can defeat the AE stations and just brute force the garrison. Monitor the AE fleet on the way (single corvettes with no modules except maximum level sensors in the no-mans-land between you and them should let you keep track) and send your fleet away once they get close.

If the AE is far enough away from your territory, you may be able to attack and take the planet before fleeing. As you do so, the AE will then return to retake the planet, allowing you to take back any of your planets they may have taken.

If the AE is attacking someone else that's even better, as you can make headway and use your defensive fleet to take back planets of other AIs the AE occupies to deny them warscore - they may not be your allies, but each planet the AE takes increases their fleet strength so hindering them from winning wars is very much in your best interest.


You pretty much do this and fight for ground/raze their stations until you can finally beat them. As the AE fleet is constantly flying between planets, getting attacked by small suicide AI fleets and fighting stations they'll take damage, they won't repair while their planets are in danger or while you try to take back occupied planets.

I've seen the AE mega stack fly around with as little as 60 % hullpoints - which means that even though they may have 1 million in fleet power, they'll be very vulnerable to arc emitters and take much more losses in a fight than it would first appear (after all, 40 % overall missing hull points means that there will be a decent number of ships very near death).

That's how you win in the end, by slowly grinding them down to the point where you can throw your fleet at them and cause fatal losses, then taking advantage of the period where the AE has no ready fleet to take back a dozen planets/take some of theirs/destroy their stations.

If you're a dickish empire (bombing stances that allow murder) you can even try to just flat out bomb their planets until very shortly before they return, trying to kill their pops and eventually depopulate their core worlds instead of trading the planet with them back and forth.



TL. DR.: Never have your fleet be where the AE fleet is. Avoid fights, take planets when the AE fleet is occupied far away, take your planets back when the AE moves on with its rampage, wear it down.
Last edited by NixBoxDone; Dec 12, 2017 @ 3:18am
Congo_Jack Dec 12, 2017 @ 3:50am 
@NixBoxDone I kinda said how strong me and my federation were at the start.

Also I'm on the opposite side of the galaxy to them which means I can't get to them as I can't build wormhole stations close enough otherwise I would go an attack their planets/ringworlds.
NixBoxDone Dec 12, 2017 @ 4:06am 
Yeah, wormhole stations and hyper really cripple you if your enemy doesn't have the same system.

That's one of the positives of the upcoming FTL change that people tend to ignore: no more being attacked by an enemy you can't even touch.

Sorry about overlooking your mention of the AE strength, though, I read "how to fight an AE" and immediately went to the standard response, lol. The topic comes up often when people first get that bomb dropped on them.
Last edited by NixBoxDone; Dec 12, 2017 @ 4:06am
Congo_Jack Dec 12, 2017 @ 4:23am 
Originally posted by NixBoxDone:
Yeah, wormhole stations and hyper really cripple you if your enemy doesn't have the same system.

That's one of the positives of the upcoming FTL change that people tend to ignore: no more being attacked by an enemy you can't even touch.

Sorry about overlooking your mention of the AE strength, though, I read "how to fight an AE" and immediately went to the standard response, lol. The topic comes up often when people first get that bomb dropped on them.

No worries. And thanks for the advice.

I beat an AE in my previous game but they 'awoke' much later compared to these guys plus I fought them on my terms.
NixBoxDone Dec 12, 2017 @ 4:40am 
Yeah, I especially hate it when they wake up early and are right next to you. Nothing says love like 1.7 million in fleet power dropping in on your 60 k fleet and 10 k military station.
McGeeZac Dec 12, 2017 @ 4:43am 
team up with biggest xeno in the galaxy, assuming you are as big and as power as that xeno empire, then awaken ascendency should have no issue with you. in my current play through i only have 15 planet and i got 280k fleet power. my empire could handle the fallen ascendency alone. so i don't see a need for any defensive pack with nearest xeno. I also got a lot of vassales and tributories. So its probably more than 280k combined. the only reason i am not killing the awakened ascendence is because its the only obstacle i got in that game. also, the awakened ascendence gave me his ancient data cache early on. so he will live. as he can't be a threat to me.
Last edited by McGeeZac; Dec 12, 2017 @ 4:45am
Congo_Jack Dec 12, 2017 @ 6:09am 
Originally posted by NixBoxDone:
Yeah, I especially hate it when they wake up early and are right next to you. Nothing says love like 1.7 million in fleet power dropping in on your 60 k fleet and 10 k military station.

Ouch! Don't think I've seen higher than 500 k so far but its only my second game.
NixBoxDone Dec 12, 2017 @ 6:23am 
They scale with the size of the galaxy and the other galaxy settings. I had the crisis set to 5, so I think the AE was scaled up so it wouldn't be a push-over against the crisis (or the player fighting a strength 5 crisis :P).
Congo_Jack Dec 12, 2017 @ 2:29pm 
I became a satelite and didn't lose my homeworld. Turned out to be a good deal as they keep giving me worlds when they go to war with other empires. Also I don't have to have a vote on declaring war for myself now.

Yup, I'm pretty happy with the outcome.
McGeeZac Dec 12, 2017 @ 3:17pm 
Originally posted by Congo_Jack:
I became a satelite and didn't lose my homeworld. Turned out to be a good deal as they keep giving me worlds when they go to war with other empires. Also I don't have to have a vote on declaring war for myself now.

Yup, I'm pretty happy with the outcome.

Getting planets is actually a bad thing. You don't need junk planets with 12 tiles, you need 20-25 tile planets. Anything less will make your empire sluggish and weak. Being a satelite also drains your science by 25%. Which is a really bad deal, although not as bad as becoming subserviant to a holy guardian and get taxed 25% of your resources. But then again, once the awaken ascendency grab enough planet they will become decadent, which decrease their fleet power by 25% slowly. So maybe you can still rise from the ashes from there.
Last edited by McGeeZac; Dec 12, 2017 @ 3:18pm
Anndy578 Dec 12, 2017 @ 4:51pm 
yeah i just ran into this myself. thought i was doing good with my 350k fleet then suddenly a fallen empire wakes up, subjugates half the galaxy in the blink of an eye then comes at me with a 1.6 mill fleet. not much i can do about that but i did just get the option to end the cycle so if i'm going down i'm taking the entire galaxy with me
°๖Blaze Dec 12, 2017 @ 6:49pm 
My last game i was playing a devouring swarm AE comes at me with only 50k more power and still wins but even if thats so i get to research that debris from their ships AE's power only lasts so long after about 20 years my empire and 2 others (funny one was a FP) which all 3 of us were subjects to them turn on the AE and wipe them. AE's are there to spice the game up and are really just a mid game crisis 90% of the time you'll lose to them but its fine the game goes on and they die down afterwhich i go for all their planets for their sweet sweet production they get from the planets they own There will be cases where you're stronger than a fallen empire that hasn't awaken yet and if you are i highly suggest you hit them for their planets because that production is insanely good
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Date Posted: Dec 12, 2017 @ 2:23am
Posts: 24