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Awakened empires are pretty much unbeatable on start, but they loose strength over time, and they demand subjugation in most cases. Even if your first war demands planets the second will subjugate you, and later once they are weakened you can fight for freedom.
all fallen empire fleets have strong armor, do it's always a good idea to invest heavily in armor penetrating weapons. plasma cannons have been nerfed a bit in the most recent update, but they are still the weapon of choice if you have to deal with fallen empires.
defeating a 280k fleet with a 75k fleet is difficult. probably won't work no matter how well you counter their strenghts and weaknesses.
but you can get lucky. they will sometimes split their fleets up and that can give you an opportunity to destroy their smaller fleets one by one.
also, you may be able to negotiate a peace treaty that involves becoming their satellite but not ceding your homeworld. i think the devs added some sort of "decadence" penalty for awakened empires that will stack up over time and make them weaker over time, so there may be an opportunity to break free later on. chances are that they will gobble up the rest of the galaxy after they dealt with you, so they will be a huge blob with lots of disloyal vassals and at some point, you may be able to start a revolt against their tyranny.
Looks like I'll try make a deal to not lose my homeworld then. Gonna be annoying having them steal 1/3 of my research points but I guess there's not much I can do.
If the AE is right next to you or very close (2 or 3 jumps away) you really have little chance to actually win, the best you'll manage is probably a truce. In that case, admitting defeat may be your best bet so you can militarise, build up and rebel once they get the decadence hammer.
What you do in that case if the AE is far away is split your fleet into 2, both detachments with an army following them (10 military units should suffice for one fleet, the other fleet needs overwhelming numbers of your highest quality military units and a general).
The second fleet you'll send as close to core AE territory as you can without being detected together with your swolest, most pumped out army. I'm talking "do you even lift" levels of gains, muscles on their muscles, the whole 9 yards.
When the AE goes for your planets, you wait for them to bomb one of your planets and then you send that second fleet in on one of THEIR planets. The AE will probably attempt to chase you off - if that second fleet is strong enough however you can defeat the AE stations and just brute force the garrison. Monitor the AE fleet on the way (single corvettes with no modules except maximum level sensors in the no-mans-land between you and them should let you keep track) and send your fleet away once they get close.
If the AE is far enough away from your territory, you may be able to attack and take the planet before fleeing. As you do so, the AE will then return to retake the planet, allowing you to take back any of your planets they may have taken.
If the AE is attacking someone else that's even better, as you can make headway and use your defensive fleet to take back planets of other AIs the AE occupies to deny them warscore - they may not be your allies, but each planet the AE takes increases their fleet strength so hindering them from winning wars is very much in your best interest.
You pretty much do this and fight for ground/raze their stations until you can finally beat them. As the AE fleet is constantly flying between planets, getting attacked by small suicide AI fleets and fighting stations they'll take damage, they won't repair while their planets are in danger or while you try to take back occupied planets.
I've seen the AE mega stack fly around with as little as 60 % hullpoints - which means that even though they may have 1 million in fleet power, they'll be very vulnerable to arc emitters and take much more losses in a fight than it would first appear (after all, 40 % overall missing hull points means that there will be a decent number of ships very near death).
That's how you win in the end, by slowly grinding them down to the point where you can throw your fleet at them and cause fatal losses, then taking advantage of the period where the AE has no ready fleet to take back a dozen planets/take some of theirs/destroy their stations.
If you're a dickish empire (bombing stances that allow murder) you can even try to just flat out bomb their planets until very shortly before they return, trying to kill their pops and eventually depopulate their core worlds instead of trading the planet with them back and forth.
TL. DR.: Never have your fleet be where the AE fleet is. Avoid fights, take planets when the AE fleet is occupied far away, take your planets back when the AE moves on with its rampage, wear it down.
Also I'm on the opposite side of the galaxy to them which means I can't get to them as I can't build wormhole stations close enough otherwise I would go an attack their planets/ringworlds.
That's one of the positives of the upcoming FTL change that people tend to ignore: no more being attacked by an enemy you can't even touch.
Sorry about overlooking your mention of the AE strength, though, I read "how to fight an AE" and immediately went to the standard response, lol. The topic comes up often when people first get that bomb dropped on them.
No worries. And thanks for the advice.
I beat an AE in my previous game but they 'awoke' much later compared to these guys plus I fought them on my terms.
Ouch! Don't think I've seen higher than 500 k so far but its only my second game.
Yup, I'm pretty happy with the outcome.
Getting planets is actually a bad thing. You don't need junk planets with 12 tiles, you need 20-25 tile planets. Anything less will make your empire sluggish and weak. Being a satelite also drains your science by 25%. Which is a really bad deal, although not as bad as becoming subserviant to a holy guardian and get taxed 25% of your resources. But then again, once the awaken ascendency grab enough planet they will become decadent, which decrease their fleet power by 25% slowly. So maybe you can still rise from the ashes from there.