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Hmm, so is there a timer or something on how long a war can last? Can an Alliance member unilaterally surrender a war?
Thanks
I think my alliance members, "The Foxes" only had about 5 planets(three occupied) across 4 systems. I had 4 planets across 4 systems with only one of them ouccupied.
Even with both of our colonies I don't think that would have been enough for a Domination victory. As the conquring "Space Bird's" empire was reletivly small(maybe 5 or 6 planets) and I had scoped-out it's circumference via Science ships. It's possible they could have had more with some distant conlony in the far reaches of the galaxy, but didn't seem likely.
I saved a video of the last few minutes from before the "Game Over" screen popped-up. I'll have to watch it and see what the final stats said.
Thanks
So, let me see if I've got this right...
If the "Birds" declared war on the "Foxes" I simply got dragged into it by proxy(due to my alliance with foxes). Therefore, if the "Birds" totally dominated the "Foxes" colonies, the war is lost.
And due to the fact the waring faction(Birds) had made wargoals which happened to include all of my colonies, once the war was lost or surrended by the Foxes, all my planets were ceeded?!
If this is indeed what happened, that would suck.
The game never made it clear that I was in such danger of failure.
So in essense, you shouldn't join an alliance for protection unless you in-turn can protect all the other alliance members from domination?
What if there were three members to your alliance. And only one got dominated. The one that got dominated also happens to be the only member of the alliance to initally have war declared upon them(other two members by proxy). Would the game end for all three alliance empires if their colonies were included in the enemy agressors wargoals? Even if the enemy never stepped foot on any of the other two members colonies?
Why can't the Allicence simply be weakend by losing one of it's members, allowing the war to continue?
It doesn't make sense to me.
What power did I have to prevent such an outcome?
- playing as a militaristic babysitter for my AI alliance partner?
- quickly ceeding one or two wargoals(alliance member planets) to the aggressor while warscore was still positive?
- refrain from playing this game with AI alliance partners(at least until I can babysit with military power)?
- refrain from playing this game in a diplomatic/economic based manner?
I've got a lot to consider.
Does the AI always have control of the wargoal surrender terms when in an alliance war? Can they, at any moment, "push the button" to end your game, if their home planet is in jeoporday?
I figured I had time to fight the war when I was ready.
But, since all my colonies were included in the aggressors wargoals, if a negitive warscore is an automatic surrender than that's probably what happened.
I thought warscore only dictated surrender/win contitions, figured I had plenty of time to swing it back in my favor. I didn't think that if it went too far in the "red" that it was an automatic surrender/loss.
So bacially, I probably could have just colonized another planet that wasn't included in the agressors wargoals and survived?
And yes, you could colonize a world during the war and you would have at least one planet left over if he went after your others.
Thanks for the clarifications!
Pretty sure my -100 warscore, and the fact that the agressor had included all my planets within their wargoals was the reason for my abrupt ending.
I'm sure I'll muster-up the motivation to start my empire anew in the near future.