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Galaxy settings, go with whatever you want to usually play. Depending on your skills/past experience, you may or may not be owned anyways, the galaxy usually ain't an easy place for newcomers. ;)
It's kinda hard to generalize and try and pin-point a "best" or "easiest" playstyle in this game. :/
Every game I always start off by building another science ship, and (since I'm a unity junkie) a unity building on my homeworld. As soon as it's done I move a pop to it from the non-capitol energy building, but to help compensate, I also delete all the starter defender troops (saves 1 energy/month).
I haven't done the research on what is best, but I tend to lean away from the planetary techs for mining/energy buildings level 2,3,4 as well as the science buildings until I stop having mining/science stations to build out in space. Logic is simple: a lvl 2 planetary building gives +1 resource for like 90 minerals, but a mining/science base is usually 2 or more for 90 minerals (and an energy for maitenance).
Other thoughts:
Having a democratic government will give regular boosts to your influence every few years (after you complete the election quest) until you run out of mining/science bases to build.
being a charismatic race might hold off some early AI agression.
Having increased borders is a great way to get more resources (though be aware it will hurt relations once you start bumping into neighbors)
if you have a lot of surplus food, sometimes AI empires will pay extremely well for food per month.
I said earlier that I'm a unity junkie; I tend to always put the unity building on new planets (initially it more than counters the increased unity costs for planets)
your fleet command cap is a soft-cap. you can usually comfortably go over it in times of need. (it will cost energy). Also since it may not be readily apparent, your spaceports +their levels, and population add to the cap total
Pirates happen every game, so get a feel for when they spawn and have a half dozen corvettes ready for them.
in the current version (this will be changed in the next patch) you can split up your starter corvette fleet to scout everything around you for habitable worlds and points of interest for your science ships to go to - note that you may lose some in the process