Stellaris

Stellaris

View Stats:
CysteicAcid Nov 30, 2017 @ 9:15am
Lanchester's law
No more realistic battles? Lanchester's law is going away, and it is based on real experience. Is reality sacrificed for short term fun?
Last edited by CysteicAcid; Nov 30, 2017 @ 10:48am
< >
Showing 1-15 of 30 comments
Shad Nov 30, 2017 @ 9:17am 
"Realistic" battles? In a 4x galaxy conquest game? I am not quite sure what you are talking about.
Briggs Nov 30, 2017 @ 9:30am 
Well, if you are worried about realism, just think about it as being internally consistant. Also, they aren't hard coding it out (yes, they MAY be hardcoding a stack size cap, but not hardcoding how you fight, or how many stacks you bring.). Instead they are, in a sense, changing the equations that are used to obtain the law.

(Also, it's the SQUARE law. Linear was for ancient armors since only those on the front LINE could fight.)
Grey Nov 30, 2017 @ 9:32am 
You do know that Stellaris is a 4x space game on a 2d plane yeah?

Think I'm with Shad here; Not sure you know what you're talking about.
Shad Nov 30, 2017 @ 9:46am 
Originally posted by Menace:
I think he's refering to the latest dev blog https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-96-doomstacks-and-ship-design.1058152/
I have read it but still not sure which part OP was referring to.
Briggs Nov 30, 2017 @ 9:49am 
Originally posted by Shad:
Originally posted by Menace:
I think he's refering to the latest dev blog https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-96-doomstacks-and-ship-design.1058152/
I have read it but still not sure which part OP was referring to.
The law was mentioned in there, and that they wish to change the way the game works so that it doesn't apply. You know, because fun is more important than making a game (that already is unrealistic) match up with reality.
Gamma Core Nov 30, 2017 @ 10:29am 
...There is exactly nothing realistic about Stellaris space battles. They make sound, and there's no sound in space. The weapons on the ships are about a third of the size of the ship itself. Missiles have tailfins in space. Ships move like they're restricted by an atmosphere. Ships fight on a two-dimensional plane. All these things wouldn't happen in a realistic scenario, but they happen in Stellaris. Do you know why? They make the game better. If battles didn't make sound, they'd be pretty boring to look at. The weapons are a third of the ships size so you can see which ships have what weapons. Missiles have tailfins to make immediately identifiable as missiles. Ships move in a way we are more familiar with so we can better understand the battles we're watching. That's also why they move on a two-dimensional plane- it would be too much to concentrate on. In conclusion, realism doesn't matter nearly as much as gameplay, and Lanchester's Law makes the game way less enjoyable by making the least strategic move (doomstacking) the most viable one.
CysteicAcid Nov 30, 2017 @ 10:42am 

Originally posted by PatriotCreeper:
...There is exactly nothing realistic about Stellaris space battles.
I know. Whats next then? Card deck building for stellaris battles.It is probably fun.
NixBoxDone Nov 30, 2017 @ 10:52am 
Lanchesters war isn't going away, the developers merely implemented a small helping hand for smaller forces – bigger fleets will still be more effective than smaller ones and will still have proportionally less losses, it's just no longer a case of "anything less than 80 % of your fleet strength won't even scratch you" territory.

As we've seen the only advantage you get is a small modifier to firing rate scaling with the disparity in numbers – unless they make that modifier 2 % for each % of disparity, you'll still lose if you're heavily outnumbered, just no longer in a battle where you barely scratch the enemies paint.

This was sorely needed to make such things as hit and run tactics against bigger enemies or smaller, technologically more advanced fleets viable.
Last edited by NixBoxDone; Nov 30, 2017 @ 10:54am
Grey Nov 30, 2017 @ 10:52am 
Nice slippery slope you got there.
Briggs Nov 30, 2017 @ 10:57am 
Originally posted by CysteicAcid:
Originally posted by PatriotCreeper:
...There is exactly nothing realistic about Stellaris space battles.
I know. Whats next then? Card deck building for stellaris battles.It is probably fun.
Oh hell no! Endless Space can keep that ♥♥♥♥♥♥♥♥.
Minoris Nov 30, 2017 @ 11:32am 
Originally posted by Krovoc:
Originally posted by CysteicAcid:
I know. Whats next then? Card deck building for stellaris battles.It is probably fun.
Oh hell no! Endless Space can keep that ♥♥♥♥♥♥♥♥.
Well, it's the industry's newest fad/trend!
What we need is cards to boost our fleets and ships, with varying bonuses based on rarity. Of course those cards are going to be purchasable through loot boxes, because it's the future of gaming and Paradox would be foolish not to follow the MTX-train. Man oh man, can't wait!
Briggs Nov 30, 2017 @ 11:32am 
Originally posted by Minoris:
Originally posted by Krovoc:
Oh hell no! Endless Space can keep that ♥♥♥♥♥♥♥♥.
Well, it's the industry's newest fad/trend!
What we need is cards to boost our fleets and ships, with varying bonuses based on rarity. Of course those cards are going to be purchasable through loot boxes, because it's the future of gaming and Paradox would be foolish not to follow the MTX-train. Man oh man, can't wait!
Please stop. My ulcers can't take it.
Grey Nov 30, 2017 @ 11:37am 
Originally posted by Minoris:
Originally posted by Krovoc:
Oh hell no! Endless Space can keep that ♥♥♥♥♥♥♥♥.
Well, it's the industry's newest fad/trend!
What we need is cards to boost our fleets and ships, with varying bonuses based on rarity. Of course those cards are going to be purchasable through loot boxes, because it's the future of gaming and Paradox would be foolish not to follow the MTX-train. Man oh man, can't wait!

XD
Abisha Nov 30, 2017 @ 12:10pm 
I wanna have a minigame before space battle.... on a serious note this will kill the game
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Nov 30, 2017 @ 9:15am
Posts: 30