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Conversely, if you zoom in on an active construction ship, you'll notice it is coordinating several drones to do the actual building. As such, a second ship would have drones acting independently of the first and could easily cause accidents as the drones follow different ship's protocols.
(Also, for a less fluff answer, it's a balance thing. Megastructures are supposed to be slow to build. It would throw things off if this wasn't the case.
maybe make it an edict or tradition trait to achieve. I still feel this should be something in the game. I don't see how it is different from many other things that affect the balance such as influence costing 50% less with "Blot out the stars" or "interstellar Dominion" which gives you 25% border range. I really can't see how this would "unbalance" things so terrible.
one of the other problems is late game, you have 3 constructions shipd doing absolutely nothing eating energy credits while the 4th one is building like a slave.
I feel strongly that this shoiuld be a thing.
As for your late game problem, two things:
If you have too many ships, you can disband them by hitting the button that looks like a ship with a red x on it to get rid of them and stop paying thier cost.
If you are building a bunch of orbitals, it can be useful to divide up the systems you are working on between your construction ships.
Of course, they would also have to throw in a negative factor to the construction project too, a newbie leader could have a % failure rate that's either borderline or to high for the job and a possibility that a failed project might or might not have have a detrimental effect to the ship and or its crew.
They could also give us research to better upgrade the ships with different options for space construction and automated assist options for when you have a large and time consuming project to build.
I'd even like to see defense platforms and other floating platforms get manned so when xp is gained the the platform gets a little bit better at defense and increased firing rates etc..., and of course they'd all have to be saddled with the mental defects, addiction and end of life events as our current leaders do.
But I love this idea of yours as it would make things MUCH nicer.
Also see my post on Reddit, a few weeks ago, where I suggest more Leader types, mainly Diplomats (slash Spies) and Great Engineers.