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In a hard match, devouring swarms depend entirely on snowballing. You conquer enemies as you discover them at first and just keep going, similar to fanatic purifiers and the different malicious robot government types.
Staying defensive might work, but it's really not what you should be doing. Your goal is to keep any empire that can reach you too weak to properly challenge you. The term would be "set them on fire, don't piss on them".
What that means is attack as soon as you have the advantage, take as much as you can in one or two years of combat, destroy all star ports and outposts, settle for a handful of planets, begin assimilating them while you rebuild your losses and do the same thing to the next empire.
That way you'll take them out of the picture, cost them income from star systems they built up but don't have the outpost for anymore, make them rebuild all of their star ports, ships, military stations and modules and gain planets you neither had to develope or pay to colonize yourself.
If possible you should always be at a post-war truce with several empires, picking the next strongest you can reliably defeat to pick a war with so you can destroy their fleet and make them impotent for the next 10 years.
By doing so, any empire you have a truce with not only won't have the ability to contribute to an attack on you (as such truces are enforced) but will also not be able to build up - they'll be too busy scratching together minerals to partly replace what you wrecked.
The limited acquisition of planets coupled with the forced 10 year truce are there to allow players a chance to recover from the previous loss and make a come-back. It gives you time to retool your planets if you happened to lose most of your, say, energy credit producing planets to the enemy and have a good to fair shake at fortifying/rebuilding your military, while also giving you some time to brown-nose nearby neighbours to get a defensive treaty or carefully pick an empire to become a vassal of to save your hide.
That way the onlyone hurt if a devouring swarm goes out of control is you. :P
Determined Exterminators even stand out as much better, as while millitarily they might be slightly weaker, they get immortal leaders and easier colonization to let them blob out if they somehow fall behind. They also get diplomacy with other machine empires and synthetics, although I've yet to see an enclave spawn as a machine empire, so not much help there.
No one said you have to declare peace.. you can just keep bombarding their planets till everything dies.
Won't you still end up at war with your enemies if rebels join them? (seems like an exploit tho)
Besides, if anything, you're not in danger of running out of enemies - there are always xenos to eat.
Essentially what this means is that the more you increase fire rate, the more it outclasses hull points in usefulness.