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You arnt wrong though, there are only two ways to play, militay industrial complex and doomstack everyone to death, or join/form a federation and just get 60% of the planets. But hey, were getting more paid DLC right?
I dont regret getting it, stellaris is enjoyable, but its still second rate and not worth the 80 some odd $ for it and the DLC.
No don't bring up moo2 that game is ancient,or how about space empires 4/5? wait they are at least 13 years old.
Galactic civ is more of a console version of 4x. Sins is an arcade shooter. Endless space feels like a death match game.
Distant worlds is aging fast. Stil a good game "if" you can get it to run +mods.
Sword of the stars was not really known to the public till the 2nd game came out, oh boy what a sinking ship with someone pouring gas on the fire, that release was...
(Oh and it was thnx to paradox for that one,with the devs contributing to the lie)
Not hating any of the above mentioned but stellaris is successful since its the only one in recent memory that is a grand space game to come out in the last decade with the vacuum of competition.
except for hearts of iron, combat seems to be the weakest point of paradox games(haven't played victoria) because that's not the main focus of the games. ck2 the focus is the characters, eu4 the focus is your country, stellaris the focus is on building your space empire and exploration, hoi4 the focus is the combat which is why it is so much more in depth than the other games.
they all have combat, but i wouldn't say it's good in most of them
Or you have the indirect control like most Paradox games, where ultimately doomstacks are strong (though some measures can alleaviate them). Neither attrition or frontage would really make sense in a space game.
It's usually the same in medieval conquest games too.
Some games allow you tactical control of your vessels and that can sometimes add to your "power" (or lessen it, if you suck) but the guy with the bigger guns will most often win.
They can't exactly put a limit on how many ships you or the AI can bring to a sector (that would be even more annoying, right?) and if the AI split up its fleets all the time, they wouldn't ever be a challenge as you could wipe them out 1 by 1.
Certain game mechanics can add an advantage or disadvantage to fleets and ships and Stellaris' version of that is the components you put on your ships.
I've read some players counter an end game doomstack by splitting up their fleet and using it the cripple the enemy before they take too many worlds. That's another way to play it and if you don't have as much fleet power as the other guy, you have to resort to tactics like that.
Pacifist Empires will get wiped out if they can't protect themselves. Xenophobic empires aren't going to just let you be.
You also have to pick and choose your wars. Sometimes I have to leave my immediate neighbours alone because it would bring too many other empires into a war with me. I nibble where I need to and when I'm strong enough, I crush them.
Even Xenophobic empires have to think "Hmm, is it better to cleanse these worlds now, or just conquer them, terraform them into habital worlds for my own people and screw the former inhabitants."
On the cost, sales are often and it's quite easy to pay for everything well under $80. Not to mention that I've spent 393 hours enjoying Stellaris so $80 is well worth the hours spent.
Also, if you want it to be competitive, go play multiplayer. AI has never been competent or challenging in any video game, ever.
After I figured out how to min/max and quickly win the game every time, I realized that's not how it's meant to be played. Stellaris, like all Paradox games, is a sandbox game.
Let go of the need to "win" as quickly as possible, it literally does not matter one bit if you're playing single player. Make a cool race that you actually like, and get into playing as them.
Well I didn't read it all but there is a simple lesson to remember about every.. well... marketed thing out there in the world. Games by Paradox included.
Money talks.... B*llshit walks.
No matter how good or bad it is people vote with the dollar. Paradox has to be doing something right because they keep selling the new content they release and they still have players in game whenever I click on Stellaris.
So I guess people like it enough despite its shortcomings to keep paying. This is saying essentially that they are doing good enough work that people believe what they do is worth the money they pay.
\And nobodies opinion here seems like it will do anything to change that.
This doesn't work with all combatants and if the fleet is too much bigger you will always suffer catastrophic losses in the 30 days it takes before emergency FTL is available.
Lets just say a few games back I discovered a new respect for arc emttiers for late game combat.
A wild rapid paradox fanboi has appeared.
I guess mathematicaly he has paid $0.20 / hour which is cheaper than almost all forms of entertainment out there.
Videogamin' is cheap!