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On a theoretical and problem solving point of view, the most elegant solution. I am on A and i need to go to B. But B is far far away:
-warp: "going to build a device that compresses space in front, expands it behind, so that it
creates a FTL bubble in which i can travel."
-hyperlanes: "it so happens that there's that network of lanes between stars coming from
dunno where and built by dunno who, let's just use it."
-wormhole: "lets just bend spacetime so that A and B are close."
Now on a gameplay POV, wormholes require more micro than other systems, and you'll probably have to rethink your network along the way (I usually rebuild it from scratch when I get the lvl3 upgrade) but if you do so that u can always jump close to max range, it is definitly the fastest way of travelling before you get the (psi)jumpdrive. It gets slower later on thou, when moving my 350K fleet across my empire to attack that pesky AE, had holes creation time around 3 months... at that point, you really should go jumpdrives.
I dont really agree that they need more micro than any other drive, you need to think less than with hyperlanes anyway since you just place new stations on the edges of your current range and ignore everything else after that.
The cost savings from the ship drive module itself pays for building more and more wormhole stations, each ship cost 5 less minerals to build and their maintenance cost is also reduced. If you do the math you see that for every so and so ships depending on drive level(wormhole drives are free but others cost 5,10,15 per level) you can build a 'free' wormhole station, the station also only cost a little energy in maintenance which makes you save slightly more minerals vs any other drive on the ships(ships cost both mineral and energy in maintenance).
So while you could rebuild your wormhole network when you get higher levels of the drive you dont really need to do it and it might be smart to keep your old stations as backup since they only take a tiny ammount of energy to maintain and if you have more stations in range of a destination you can move several fleets at once through your network which significantly speeds things up in your 'core' empire later on with higher levels of the drive, very useful when building reinforcements for your fleet and 10x different 'fleets' want to move around in your network.
well.. all this will be useless knowledge soon enough though :P
And they are so much faster than warp. That's my gripe with Warp. That and being too generic for my tastes.
Mods. Just... mods. Calm down.
Mods will not be able to properly integrate non-hyperlane FTL into the 2.0 game.
for me, my FTL preference are
warp >= wormhole >>> hyperlane