Stellaris

Stellaris

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feetmusk Nov 10, 2017 @ 4:35pm
Mod for Machine Intelligence, in which normal pops are available to live in your planets?
I want to play as a Robotic Race that was built to protect my masters. We run the government, but the people are still working (as scientists and such). We were only built for war, and to protect our masters from harm.

The Rogue Servitors is kind of like this, except the organic pops are useless for anything but producing unity. I want my organic pops running energy and research, while the main population (the robots) would be running the mineral production and warfare.

I want something that will add this, either a mod or maybe some addition by Paradox (I highly doubt that though). Is there something? Because playing as the Sol Synthetics, protecting the humans from harm but at the same time not making them effectively organic statues would be pretty cool.
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Showing 1-9 of 9 comments
Driven Assimilator will give you something close to this in the base game. You start with cyborgs (similar to organics in most respects) and machines, and you can customize each according to how you plan to use them. Your cyborgs will breed like organics, and you can build machines as you need them.

The difference will be that your cyborgs aren't affected by happiness modifiers and don't form factions, so if that is important to you then you'll need a mod. If you can live without those things (personally I think not having factions is a feature, not a drawback) then Driven Assimilator might be worth a try.
feetmusk Nov 11, 2017 @ 12:00am 
Originally posted by tempest.of.emptiness:
Driven Assimilator will give you something close to this in the base game. You start with cyborgs (similar to organics in most respects) and machines, and you can customize each according to how you plan to use them. Your cyborgs will breed like organics, and you can build machines as you need them.

The difference will be that your cyborgs aren't affected by happiness modifiers and don't form factions, so if that is important to you then you'll need a mod. If you can live without those things (personally I think not having factions is a feature, not a drawback) then Driven Assimilator might be worth a try.
Right. It's just that:

1) People will hate me because "I want to assimilate all organics"
and
2) Yeah, I do want them to have their own opinions and everything. But this is semi what i was looking for. Thanks.
Rin Nov 11, 2017 @ 12:16am 
You could try with this mod:

https://steamcommunity.com/workshop/filedetails/?id=902967084

It will make you start with your race being robots, but it allows organics to live on your planets and function like normal organic pops. You do not start with your own organic pops however.

Of course it is a pre-synthetic-dawn mod so I am not sure what would happen if you try to rn it while playing a robot empire. And I have not tried if it still works too. But it was fun to play with before that and I always made multi-species empires where every race was welcomed and my robots just made sure of war and running things where needed.
kbrayaquar7 Nov 11, 2017 @ 12:39am 
Originally posted by Rin:
You could try with this mod:

https://steamcommunity.com/workshop/filedetails/?id=902967084

It will make you start with your race being robots, but it allows organics to live on your planets and function like normal organic pops. You do not start with your own organic pops however.

Of course it is a pre-synthetic-dawn mod so I am not sure what would happen if you try to rn it while playing a robot empire. And I have not tried if it still works too. But it was fun to play with before that and I always made multi-species empires where every race was welcomed and my robots just made sure of war and running things where needed.

Yeah the mod, if you read the description of which, is being removed from the workshop soon...
feetmusk Nov 11, 2017 @ 10:40am 
Originally posted by kbrayaquar7:
Originally posted by Rin:
You could try with this mod:

https://steamcommunity.com/workshop/filedetails/?id=902967084

It will make you start with your race being robots, but it allows organics to live on your planets and function like normal organic pops. You do not start with your own organic pops however.

Of course it is a pre-synthetic-dawn mod so I am not sure what would happen if you try to rn it while playing a robot empire. And I have not tried if it still works too. But it was fun to play with before that and I always made multi-species empires where every race was welcomed and my robots just made sure of war and running things where needed.

Yeah the mod, if you read the description of which, is being removed from the workshop soon...
Aw, that sucks. Well, hopefully another mod like this comes out soon, maybe even for Synthetic Dawn.
Unknwn Prson Nov 11, 2017 @ 10:53am 
Last edited by Unknwn Prson; Nov 11, 2017 @ 10:55am
feetmusk Nov 11, 2017 @ 1:21pm 
Originally posted by Unknwn Prson:
I think this may work.
http://steamcommunity.com/sharedfiles/filedetails/?id=900806457&searchtext=synth
Aww, yes! That is perfect! Thank you so much!
Unknwn Prson Nov 11, 2017 @ 1:23pm 
You're welcome :)
Red Bat Nov 11, 2017 @ 10:41pm 
I did a playthrough with a non-adaptive slow breeder xenophobic fanatic materialist race kind of like this. Droids outnumbered my organics pretty early on, and my invasion forces were largely robotic armies. By the time I researched synths, it was pretty close to what you were describing.
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Date Posted: Nov 10, 2017 @ 4:35pm
Posts: 9