Stellaris

Stellaris

View Stats:
Human Jul 27, 2017 @ 1:09am
1st of month freeze ups?
At the start of every month I have a massive freeze up, I believe it's caused by the ticking of the economy, but my CPU, GPU and RAM don't max out when it freezes, so it has to do with Stellaris it's self,
autosave: simiannually
Display mode: windowed
Graphics quality: medium

Galaxy size: Either 600 or 1000 stars, I can't remember and don't know how to check.


Mods enabled:
Downscaled ships:ISB/NSC
SGM utility
NSC addon: guardian dreadnought flagship
Newship classes/Improved ship battles compatability patch
New ship classes V6.0
realspace: astrogeology
A better diplomacy (Opinions)
Advanced ship behaviour modules
Automated behavior ajustment
Better balanced ascension perks and megastructures
Centeralized shipyards
Cleanspace
Cleanspace-notrails
Color coded pop status icons
colour coded messages
Downscaled ships
Epic explosions
epic galxies -make space bigger
exploration reworked
ISBS living systems
ISBS micro jump
ISB balance/graphics
More AI personalities (Native appeasers now with 50% more canadian!)
Native preservation
Real space
Risa's unofficial patch to 1.6.2
SGM warscore
Space defense agency
Speed dial
Tiny building constructions/outliner/components/construction/designs/spaceportmodules
UI overhaul 1080P

Mods that show they are for the wrong version:
SGM warscore
SGM utility
Advanced ship behaviour modules
All mods seem to work


OS: Windows 7
GPU: AMD radeon 8790M 2GB video card memory
Intel core i7 4610M CPU @3.00GHz: 2 core
16Gb RAM: x2 8192 MB DDR3 8GB ram chips @ 1600 MHz
RAM, CPU or GPU don't max out when the game freezes, and after about 10 seconds the game unfreezes.

I looked up this issue on steam and found this thread: http://steamcommunity.com/app/281990/discussions/0/1333474229081159251/

I did a test with a vanilla game, I disabled all mods, opened a new game and used the Mature_galaxy command to get the galaxy to a point where I could see if it'd freeze, and to a certain extent it did, but it seemed like it was a later point in the playthrough than with mods.
I would try and just get to the point where it lags without mature galaxy but I can barely play vanilla stellaris, the fact the ships look so close in size to everything bugs me to no end.

This only starts happening about midgame.

Simulation speed doesn't matter, it occurs on normal as well as fast and faster.

Can anyone give me any tips to fix this?
< >
Showing 1-13 of 13 comments
Andres Inafiesta Jul 27, 2017 @ 2:54am 
If you play Ironman mode then the autosave hits at the turn of each month, so try turning Ironman off if you dont mind missing achievements and it helps a little. Even after that you still get a bit of a hang when the economy ticks towards the end.
Human Jul 27, 2017 @ 2:57am 
Originally posted by Andres Inafiesta:
If you play Ironman mode then the autosave hits at the turn of each month, so try turning Ironman off if you dont mind missing achievements and it helps a little. Even after that you still get a bit of a hang when the economy ticks towards the end.
I don't use ironman mode, and my autosave setting is set to Bi-annually, so it isn't auto saving that's causing the hang ups, because it happens at the 1st of every month.
Half Phased Jul 27, 2017 @ 2:50pm 
The 1st of each month is when the economic simulation "ticks" so the game runs through all the economic code. Since it can't progress the day until it's run that code the game locks on day 1 of the month until it's done.
Zuul Jul 27, 2017 @ 4:51pm 
When you say your CPU doesn't max...are you only looking at overall statistics, or are you looking at it per thread? In other words, are you seeing something like 25% use but in reality have 1 thread pegged at 100%?
Human Jul 27, 2017 @ 7:01pm 
Originally posted by Zuul:
When you say your CPU doesn't max...are you only looking at overall statistics, or are you looking at it per thread? In other words, are you seeing something like 25% use but in reality have 1 thread pegged at 100%?
Ah, I didn't think about this, I'll have to check later, I have been looking at over all CPU usage.
Made in-Human Jul 27, 2017 @ 7:49pm 
I've had this problem since I got Stellaris and all I've been able to find out is that it is a very VERY common issue amongst most players and apparently it has no fix. This is an issue even with players with high end computers, though some report they don't have it.

Personally I have gotten used to it so I always play with the first month freezing :P It ain't so bad after a while but it does make the overall game session slower.
jacobellinger Jul 27, 2017 @ 8:17pm 
if you turn off hiper lanes visibillity it helps a little but once your galexy gets really flushed out with empired that have larger fleets expect that it will lag a lot even before the first of the month. The reason it lags every month btw is becasue 1. the game crunches a lot of numbers do to the income of every nation in your galexy going up and 2. because crunching numbers from all the upkeep it has to calculate every month.
It's not uniqu to your game it's an issue that everyone has that plays this game. imo it might improve the games performance if they made income and upkeep live instead of 'turn based' you would have to devide monthly income into fractions of 30 and for lower end pc's it would make the game over all more laggy but for high end mechines it would stop the monthly lag. I don't think the devs plan on overhauling this mechanic any time soon unfortuinitely.
Duckie Jul 27, 2017 @ 10:09pm 
Its simply the game engine running threw its calcualations which it does so the 1st of every month. That's minerals, energy, pop growth, unity, influance, diplo relation trust ticks, and a whole lots of other things. Not for just you but all the AI at the same time. This is an issue with every Paradox game.

Just treat it as you pressing the turn button in other games like Total War or Civ. Where the game goes threw all the processes after you do your thing. If the freeze ups are getting so long that you can't stand it anymore. The only real way to make it slightly quicker is to just have less AI in the game and a smaller map.
Last edited by Duckie; Jul 27, 2017 @ 10:11pm
Human Jul 27, 2017 @ 11:02pm 
I expected it would be a problem with the economy ticking, but I hoped there was a fix for it, if not I may have to put Stellaris away for a bit, I really want to like Stellaris and with the right collection of mods it can be very enjoyable, that is until the game starts freezing like this, it really kills the game for me.
I may have to try and go for a much smaller galaxy and far fewer AI.
I'd expect a game like Stellaris to be relatively light weight and smooth running, most other games I have don't have much of a problem running.
Last edited by Human; Jul 27, 2017 @ 11:03pm
Human Jul 28, 2017 @ 4:03pm 
It looks like CPU Core 1 is maxing out at the 1st, so I'm guessing stellaris is just freezing because core 1 is maxing out, sadly I won't be in a possition to upgrade for a while, so I'll probably put stellaris away for a bit, on the upside, maybe things will be more complete when I come back.
So if anyone is having this problem make sure to check your CPU cores!
An Dun Jul 28, 2017 @ 4:56pm 
The Lagging issue is here to stay i fear they cannot fix it, i agree the game only uses one processor and i think this is due to the very outdated engine they used, its the same engine they used for CK2 and EU4 and now HOI, they need to build a new engine one that can use the multiple processing power and RAM of a modern 64bit PC. Its with i very heavy heart that i say i am finished with the game, the mid to end game lagging is shocking you just watch your fleets stutter along compounded by the fact that war is the only mid to late game strategy (nothing much else to do). It is a good game all be it very watered down in comparasion to the strategic options EU4 gives you, the stuttering starts after about 100 years in and gets worse and worse the more the galaxy gets filled up, my advice wait for stellaris 2, might take them a while to milk this engine a bit more but no amount of DLC will bring me back cant be bothered with the lagging in this game didnt buy a good PC to watch a game stutter and actually stop for a while, real time strategy yeah if you have lightyears to wait for your fleets to stutter into battle
Human Jul 28, 2017 @ 5:26pm 
I hope they can at least optimize the game, I really want to like Stellaris, but for now I'll look to some other RTS 4X games, not that there seem to be many, most seem to be Turn based, that format sadly doesn't look appealing to me.
Last edited by Human; Jul 28, 2017 @ 6:01pm
TheSting Jul 28, 2017 @ 6:29pm 
i believe it has something to do with the amount of empires in your game. More empires means more income needs to be calculated, and the AI needs to calculate how to use said income, u get where this is going. Though i do agree it is ridiculous how much it freezes, even in smaller games of 5 or so empires...
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jul 27, 2017 @ 1:09am
Posts: 13