Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is it that hard to press space? ...
Perhaps I just want to run the game and make something else in the same time? Perhaps this is possible with all other things - but not science - why? Perhaps people ask questions in order to get an answer - and not kiddish re-questions?
If you don't research anything, the points get pooled up. So if you have +10 Society research while not researching anything Society related, you will store up 10 Society points per month. There is also no cap to how many points you can store.
These stored points will be consumed for your next research up to twice your generation per month:
100 stored points
+10 per month.
Research costs 300 points:
The first 10 months, you will research at 20 (10 from your generation *2 until storage is empty) per month. This means that the first 200 research will be done in 10 months and then you need another 100 to complete it, which will take 10 months as well because the storage is now empty.
There are other crucial events in the game that do not pause the game for you either. So if you want to do other things, events like war do not get paused, and this is of course a really big problem if you come back later to find out you lost a war.
That is why I asked - to get a COMPETENT question, like yours. Thanks.
Right, some other things don't pause it either. Actually I do not see a certain system in the whole pausing mechanics. Why some things do pause the game and others don't.
This really is annoying because now they can win a war at best only with "White peace", they can't gain anything from that anymore.
It makes no sense that very important things like wars do not pause the game and show a pop-up in the middle of the screen, while much smaller matters do. Even better would be to have an option screen so people can define which events they'd like a pause for.
Ah well, it is what it is right now. I don't think that part is moddable either.
We have the on_actions
on_tech_increased
and
on_war_beginning.
You only need to code a popup event and add this to the on_action list and set the game setting "Event Auto-Pause" to On and (optional) "Event Auto-Unpause" to Off