Stellaris

Stellaris

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KOW Joshyboi Jan 25, 2017 @ 4:13am
Holy Guardians
why are they op early game, been playing for about 40 mins and mass expanding all of a sudden i get a message saying that ive settled there holy planets and i have to abandon them or die, id settled 4 of the planets they were talking about, so i said no and bam gg no re 3 30k fleets spawn at my worlds and im dead wtf is that my pathetic 2k fleets instantly dies killing 1 enemy ship and i lose the game, how can i prevent them from auto slaughtering me without giving up half my empire for them
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Showing 1-15 of 17 comments
AccidentByDragon Jan 25, 2017 @ 4:15am 
they are a fallen empire, the way to deal with them is to not piss them off.
Last edited by AccidentByDragon; Jan 25, 2017 @ 4:16am
RossDBrown Jan 25, 2017 @ 4:21am 
Yeah, you can't beat them early game. They are a mid-to-late game thing to deal with. Until then, you do what they say.
dont settle a 25 tile gaia world called prophet's retreat till you're ready to fight them for it. basically, if it's too good to be true chances are it is.
KOW Joshyboi Jan 25, 2017 @ 4:22am 
Originally posted by Ewok:
Yeah, you can't beat them early game. They are a mid-to-late game thing to deal with. Until then, you do what they say.

so i wouldve had to of given them half my empire and be left with huge resource debts
KOW Joshyboi Jan 25, 2017 @ 4:24am 
Originally posted by Valentine Michael Smith:
dont settle a 25 tile gaia world called prophet's retreat till you're ready to fight them for it. basically, if it's too good to be true chances are it is.

none of them had that, they had the atmospheric aphordisiac and some negative effects nothing holy or propeht like
When you finished surveying, you will see a 'Holy World' modifier on the planet that's holy to the Fallen Empire.That means colonising that world will draw their wrath (you can do anything else to those worlds, like taking over the system and terraforming them).
A 25-sized Gaia World is of particular suspect. Don't settle on them before checking if they are Holy Worlds, unless you created them yourself.
Last edited by Aelies von Saladir; Jan 25, 2017 @ 4:26am
KOW Joshyboi Jan 25, 2017 @ 4:28am 
Originally posted by Aelies von Saladir:
When you finished surveying, you will see a 'Holy World' modifier on the planet that's holy to the Fallen Empire.That means colonising that world will draw their wrath (you can do anything else to those worlds, like taking over the system and terraforming them).
A 25-sized Gaia World is of particular suspect. Don't settle on them before checking if they are Holy Worlds, unless you created them yourself.

i thought fallen empires/holy guardians showed up later in the game not right away
RossDBrown Jan 25, 2017 @ 4:29am 
Originally posted by ╬KOW╬Joshyboi:
Originally posted by Ewok:
Yeah, you can't beat them early game. They are a mid-to-late game thing to deal with. Until then, you do what they say.

so i wouldve had to of given them half my empire and be left with huge resource debts

You would have had to give up the Holy planets you'd colonised, yes.

Stellaris isn't always fair. In my last game, I started next to an Hedgemonic Imperialist advanced empire who forced me to become a protectorate within the first 10 years.

They might no be fair, but it's rising from these brutal setbacks that make the best games! The ones where everything goes smoothly are so boring!
No. Fallen Empires are in the game from the very beginning (they are ancient, advanced civilisations on stagnation, after all). They tend not to bother with the galaxy unless the galaxy bother with them, though. Different Empires have different triggers that piss them off (like settling on Holy Worlds, researching dangerous technologies, genocide for example), but an upstart Empuire with 2k strangth wouldn't stand a chance if they happen to cross those ancient super-civilisation. You would need about 100K to safely defeat a sleeping Fallen Empire and about 300K to safely take down a fully awakened one.
Originally posted by Ewok:
Stellaris isn't always fair. In my last game, I started next to an Hedgemonic Imperialist advanced empire who forced me to become a protectorate within the first 10 years.

They might no be fair, but it's rising from these brutal setbacks that make the best games! The ones where everything goes smoothly are so boring!

The most unfair game I've played was when I use Hyperspace and found that the only way out of the starting cluster of 5 systems and 3 habitable planets was blocked by a 5K strength hostiles aliens. That sucks.
RossDBrown Jan 25, 2017 @ 4:47am 
Originally posted by Aelies von Saladir:
The most unfair game I've played was when I use Hyperspace and found that the only way out of the starting cluster of 5 systems and 3 habitable planets was blocked by a 5K strength hostiles aliens. That sucks.

It really does! Warp is so much easier to use. I lost a game recently when the Scourge arrived on the other side of a large Galaxy and I was using wormholes.

I couldn't get anywhere near them due to my limited range, and the intervening space was populated by other empires so I couldn't build more stations.

I had to fight wars just to claim space to build stations, but by the time I got there I was overstretched and battered... and they were huge.

But hey, it was a fun game to lose.
ThedudefromAfrica Jan 25, 2017 @ 5:10am 
Here is a tactic i use with the militarist isolationist. if i have a bad luck and spawn near them. Colonize and don't give a sheet about them, get the menace to pop up, hellyeah! come and get me (with my 300 points fleet) they get angry, declare war.. hellyeah! i'm here waiting.. immediately after the war declaration i accept the humiliate conditions and war is over,peace and a 10 years truce. if you get too close they might ask you to eliminate your colony not only humiliate you. in That case well... not much to do. and in case of holy guardians and gaia words they will ask you to leave the colony for sure.. so either you avoid that by keeping far from holy worlds or cheat xD
corisai Jan 25, 2017 @ 7:12am 
Originally posted by Aelies von Saladir:
You would need about 100K to safely defeat a sleeping Fallen Empire and about 300K to safely take down a fully awakened one.

For sleeping FE ~50k is more then enough.

Originally posted by Ewok:
I had to fight wars just to claim space to build stations, but by the time I got there I was overstretched and battered... and they were huge.

Go and kill FE or Dimensional Horror instead = get JD and kill bugs. Easy (because bugs, well, easy xD).
Last edited by corisai; Jan 25, 2017 @ 7:14am
Originally posted by corisai:
Originally posted by Aelies von Saladir:
You would need about 100K to safely defeat a sleeping Fallen Empire and about 300K to safely take down a fully awakened one.

For sleeping FE ~50k is more then enough.

It's only enough if you employ tactics to split up their fleets. That's why I said 'safely defeat' , as in, you won't lose even if you have to fight all of them at once.
corisai Jan 25, 2017 @ 7:20am 
Originally posted by Aelies von Saladir:
Originally posted by corisai:

For sleeping FE ~50k is more then enough.

It's only enough if you employ tactics to split up their fleets. That's why I said 'safely defeat' , as in, you won't lose even if you have to fight all of them at once.

No, it's enough to win face-to-face, stack vs stack almost mindlesly at normal dificulty (just don't attack their planet directly to don't fight with station in same time, jump into not colonised system nearby of their).

For insane I think ~80k will be enough. Of course - I'm speaking purely about right fleet with right builds ^_^
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Date Posted: Jan 25, 2017 @ 4:13am
Posts: 17