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Simply put, it's far, far more cost-effective and useful to focus all your ground-based infrastructure on defense, rather than offense. No amount of ground-based weaponry would be able to destroy even a decent fleet (again, remember that your offensive ability would be whittled down quickly by the bombardment), so you're much better off trying to hold out as long as possible so a fleet of your own can come and defend.
Ground based offense should be doable with the epically advanced tech a player throws around.
Someone gives logical answer on why its not in the game
Someone argues that game doesnt have to be realistic and ground based defense should be in game.
Interesting.
Would be nice if stations could been enhanced more, maybe modular upgrades, or reseaerch thecs that added more slots or modifiers to the stations (other than what is today). Outposts and space ports lack offensive/defensive upgrades as well.
Cant be that theroretical a single corvette can anhilate a fallen empire wolrd through bombardment if all spacecrafts are destroyed.
Ofc the defences should be destroyed as soon as the planet defence hits zero.
Think of it as siege your fleet vs their defence network.
it doesn't have to be ballistic or laser based weapons, it can be guided missiles or even drones that are carrying nukes, at least we should be able to have fighters and bombers to protecte the planet against smaller ships.
1. Shields
That planetary shield could have an upgrade that would project the shields on the spaceport instead or in addition of it's curent use. Now give that spaceport a special module for some greatweapon, do NOT name the planet Endor and you should have quite the fortress.
2. Anti invason Flak
Right now we have 3 layers on a planet: Orbit, Air and Ground. Orbit contains the fleets that can bombard, ground are the armys. Tha air layer is simply passed by invading armys and has seemingly no other funktion than just that right now. There could be ground based AA weapons that would thin out every landing party and also make their retreat another risk to consider. Precision bombing may be the way to go, maybe for influence or as some kind of special project.
3. Resistance
Special edicts on occupied worlds that couse trouble for the invader. Could be forced riots, uprisings or even stuff like suicide bombings or poisoned rations that disable the invaders and prevent them from embarking for a certain time. This could bind and exhaust troops that will not be able to take part in any other operation for a while.