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Personally i liked weapon systems in Stardrive 2 and i just feel it sucks weapons aren't nearly as important in Stellaris (or effective for that matter)
Lets say you can for example build your ships and mount a bunch of them with that AOE weapon. You''d thus hardcounter ship spam. But on the same hand, if you are getting attacked with serveral small forces, you'd lose even if the enemy did not use as much military power as you used.
Or to give an example.
A Fleet with a Military Power of 10,000 all equipped with that AoE weapon fight against a fleet with a Military Power of 100,000 and it will do considerable damage, like at least 20,000-40,000. Way more than it would today times do, as now it would maybe damage of about 2,000.
On the same hand, the same fleet would lose against 3 fleets of 2,000 easily as it wouldn't do nearly as much focussed damage.
Thus you'd need to decide if you want to have your fleet doing a lot of AoE Damage or Single target damage.
Build it full AoE and it will only be strong against big fleets, whereas a lot of small fleets will easily defeat it.
Build it full Single target and small fleets will devaste it.
Build it really big and a AoE Fleet will devaste it.
Thus you would create a need for serveral fleets and tactical gameplay. And not just a Supwerweapon that kills a fleet whole and all you need to do it put the superweapon against a big fleet and yourself not having big fleets just so the superweapon doesn't instagib it but instead just instagib a part of your fleet.
However, I do very much agree that there needs to be a better combat mechanic. There are some clever strategies that you can use when luring the enemy into a disadvantageous engagement, but there's really no point in doing anything but lumping all your ships together into one fleet, and that we need more options.
Better defense platforms would be nice, for starters, so we can build static defenses that are actually useful past the early mid-game. Other than the advantages of the subspace snare, even endgame fortresses are useless against any fleet bigger than 6K. Having one more progrssion would be nice, like some sort of mega fortress with slots for eight spinal mounts. That, and it would be nice to have things like space mines.
I would also appreciate a 'break contact' button, so I can withdraw from a battle and not have my fleet go MIA for the next year. Or some sort of depth to a space battle besides having all my ships blindly charge at the enemy fleet. Maybe something for me to specify engagement ranges. Larger ships would be better. And more classes. Maybe a dreadnought class ship that gets constructed like a megastructure. But yeah, I agree with the OP. We need options besides 'Zerg for the win'
Regardless
Awakened Empires already have access to several "Titan" class ships, I am sorry if i seem whiny but it would be trivial to smash 2 battleship models and giving access to the player to these behemoths, the lasers titans are equipped with is also a good representation of what i imagine a ship mounted superweapon would be like.
And regarding the "nukes don't work as well in space", I think a neutronium detonator has more than enough energy for supernova levels of devastation. Whatever neutronium powered weapons Paradox adds will probably be underpowered compared to reality since i for some reason aren't allowed to glass planets with the thousands of nuclear missiles my ships apparently have
To be honest: I agree. As far as I understand, you mean several smaller forces coming from different angles, wich is how i assumed my superweapon would be countered. Though i feel like there still should be something like a doomsday weapon like the Titan's laser but for groups of ships rather than single targets
It could help with ship tactics a bit...but yeah they need to look at ship combat a bit...add in stand off weapons made to kill smaller tagets...perhaps let the capital ships gain level so people are not so willing to throw them away.
this is the way EU4 solves it, having to many troops in one place causes them to start dying, which then costs gold and time to replace.
the reason given could be something like: due to coordination issues our ships are not operating as effectively as they could be, reducing the number of people our volunteer commander has to manage will improve results.
having an actual admiral could improve the amount of ships you can have with no penalty.
Currently, the "Talented Trait" gives +1 skill level, a civic gives another +1 Skill level, the "War Games" trait from the domination tree gives another +2 to admirals!!!!
Not only could it cause an annoying problem that NOBODY would like. If admirals would reduce the penalty, IT WOULD COMPLETLY NULLIFY the efforst of anyone not huge fleets, since it's possible to have 5 star admirals right from the point you click "HIRE", people that use other playstyles would be PENALIZED MASSIVLY
If they ever add a ship limit per system, THEY WILL NEVER make admirals reduce the penalty of such a system since it would be a balancing NIGHTMARE
Have lets say a Plasma Bomb Weapon, it gets shot between the ships of a Fleet and then sprays Plasma everywhere. Might be weak against shield but strong against Armor.
Then there could be a gaseus kind of weapon which creates energy distortion field which are particulary strong against shields.
As for Defensive Weapons, in one of the the Scifi books I've read about they build a defense Station in the Inside of a Sun which would then use the suns power to create a doomray. That doomray was able to kill a bunch of ships which were close together. It could only be fired every few weeks though. except for a smaller ray which couldn't even kill nearly as many ships though.
This way a smaller fleet could at least damage a bigger fleet and there wouldn't be much use in a fleet that is too big, but also none in a too small fleet. The Doomsday weapon could still be there, but firing it once a month is too extreme. Maybe once a year or even less depending on the strenght. As i have sometimes single battles taking 3 months.
But anyway, as ship combat is currently made as intelligent as if a psychopathic Lama would lead the ships, this wouldn't make sense, as all ships just ram into each other.
Also, fighters, bombers, missiles, and torpedoes (excepting energy torpedoes) could use a lot more armor, speed in the endgame levels. Twenty cruisers with one flak artillery each can wipe out an entire fleet's worth of incoming ordnance.
What, I'm not the only person in the world who read House of Suns? Go figure.
I still believe defense plattforms should be more powerful than they currently are. Currently they are just not worth the cost.
Oh, okay then.
I feel like defense platforms are great, presently. Except for the fact you unlock the Fortress right around the early-mid game, and then that's the final model, and there's nothing else for you.