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Personally, I never let my sectors build anything planet side. The only time I give them a planet is when every tile is built on.
Not from what Ive seen. A few games ago I had 4 different non sector systems with habitats in them with no colonizable planets and my colonized planets never went up.
They can be built around any non-habitable planet (not asteroid or moon) in your space, and there is no limit to the amount you can build other than the number of such planets you have to build them around. Habitats function exactly like a planet: They can be colonized with whatever Pops you want to live there, they can be worked for resources by constructing buildings there, and they count as a planet for the purpose of empire research costs. In order to build a habitat, you need to have researched the maximum level of spaceport technology and picked the 'Voidborn' Ascension Perk (for more info on Ascension Perks, see dev diary 56)
Source: https://www.reddit.com/r/Stellaris/comments/5q9o9f/stellaris_dev_diary_58_habitats/
As you can see it only says it counts againt your empire as a planet against research only.
im asking what the sector would do though
Energy is useless. Better to go with research. I have 3.6k energy per month but only 2.8k engineering research per month.