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Because as we all know, when the game claims it's 10% fail chance, it's actually 99.99999999999999999999999999999999999999999% fail chance.
But I feel ya. Had plenty of 10%-ers fail and blow up my science ship and officer.
What annoys me more is the Special Projects that can fail, where it's pure random.
I've helped the Infinity Machine 10 times now, and gotten the OK ending 7 times and the bad ending 3 times, not seen the good ending.
Since you only seem to get the anomolies if your the first to scan the location this usually lets me scan a larger area before the AI science vessels can swarm through areas I can reach easily.
I assume that means that each fail has a 'you didn't get anything good' and a 'you scientist dies' fail, and Archaeologist makes a 'good' fail more likely?
Right? I thought of this after losing a scientist in just such a manner. My species is venerable so I really want to keep my leaders safe so they grow up big and strong,
Now that's a great tip. Really good to know I don't have to worry about that.
If you put less enemy empires then Discovery traditions, and eventually 3 science ships instead of the standard two, is viable. Even better if you use the quick learner trait. You wlill get 3 elite scientists faster, that discover more anomalies (due to Discovery bonus to find them).
Then, once you have skill 4-5, you research all anomalies.
Even if you use standard AI number Discovery is viable, as long as you use Assist Research.
Finally - yes it does seem that if you find the anomaly the AI can´t find and use it. The AI itself certainly does find anomalies as they often have raiders, derelict cruisers in their fleet, as well as several planets with special modifiers in them.
Doesn't work that way. Every empire has a chance of getting anomaly when scan something within their borders or unclaimed space. Only they can 'use' it.
Exactly. Even if place 'begs for archeological work', does not mean that trait applies.
Two science ships to start, eventually moving up to four. I would run more, even, but they eat up too much leader cap, since they can't do anything useful at all without a named scientist on board.
And I use a mod that makes the auto-survey function available at game start, but I still prefer to control them manually until I have a good radius around my homeworld scouted, simply because auto-survey seems to like ignoring adjacent unsurveyed systems in favor of checking out one that's on the far side of the galaxy.
4 science ships asap. You want your surroundings scouted very quickly, so you know where to build FOs and colonize. And 2 extra ships to look for other empires for the extra influence.
I easily reach 6 or more because of discovery traditions.
It has a super low chance of success. You have to save and reload before you talk to the Infinity Machine the first time.