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so it has like locked teams, or do you need to form alliances in-game? does it have shared win?
how does combat work? is it like in rebellion?
i guess i should just ask how much this game is like rebellion : P
form alliances in game yes
you can also make sure you start next to your buddy
shared win yes
combat is largely up to cpu. your main role is outfitting the ships with weapons armor etc and telling them where to go etc. ypu can attack and retreat etc but once combat has actully been joined and the shooting starts you cant micro at all.
by rebellion do you mean sins of a solar empire : rebellion?
in that case its very similar, stellaris is less combat focused tho. it would be like taking sins and blending it with civilization sorta. You have ALOT mor econtrol over your planets and stuff, but a lil less control of your fleet.
2. Time is the same for all, so you both and the AI are all doing things at the same time.
3. You can have shared win if you are in a federation together
4. Combat is fairly straight forward, with a Rock-Paper-Scissors like style. Shields are good against one weapon, bad against another. Armor is good against a different weapon, weak to another. Having superior numbers and fleet power makes it more likely for you to win, like with anything.
5. Combat strategies are more iffy, but still do-able. You cannot control them once battle has started
Missiles have it the worst (Countered by Flak and point defense) with the exception to the energy torpedos. The AI seems to really favor point defense too, which is a shame.
yes, i meant sins :)
how do you make sure you start near your buddy? is that an option?
is it difficult to make a federation / alliance?
how do you share the map between allies? i'm guessing they can't overlap? you mentioned it was more like civ than sins are, so if you have 2 planets too close then they can't use the resource the other planet has (like how towns and farming tiles work in civ, where 2 differernt cities can't work on the same tile/farm)?
No, you just have to all be willing. So as long as you both agree. it can be more difficult with AI if they have different views than you
Yeah cant overlap, so you just kinda divvy it up as you see fit
There are "tiles" on the planets surface, not affected by nearby planets.
Most resources are global. err uh galactic, so the combind production of all your planets kinda goes into a 'pool' you can draw from.
If you've played both those games just imagine managing planets similar to how civ manages cities, and imagine combat/fleets soooorta like sins. You have alot more control over how the ships are built (fully customizable) but you cant micro mid-battle like sins
If you like both those games I imagine stellaris right up your alley, personally i like it more than either ive been comapring it to
So two different planets owned by two different players won't have any negative effects on each other then? In Civ 5 it was really annoying to lie too close to each other, as one city would take the other city's farms, mines, fishing spots, etc.
All of the tiles are contained on the planet