Stellaris

Stellaris

View Stats:
Slave processing plant. WOW.
If you didnt know, slav processing plant now grants the good old + 10 slavery output for food and minerals and 50% less slave unrest. BUT it now has 2 + food and 2 + minerals aswell, with a 3 energy maintenance. This is amazing by itself, but it will keep both food and mineral tile bonuses, AND it will get adjecency bonus from capital building to both minerals and food. To show how strong this is, the year is 2220 my slave processing plant yields 7.75 minerals and 5.6 food. On top of all that it can be constructed without a planetary administration.
< >
Showing 1-7 of 7 comments
That's awesome, I guess it makes my Fanatic Authoritarian+Materialist run that much more fun.
That is worth researching and building.
Apeironic_Entelechy May 12, 2017 @ 10:21am 
Originally posted by tempest.of.emptiness:
That is worth researching and building.
It was always worth researching and building, now it's even more worth it.
NO 1H DUEL PLEASE May 12, 2017 @ 10:31am 
Now I would try to get it asap, especially considering you can build it quickly in your new colonies.
Halfshell May 12, 2017 @ 12:41pm 
Damn this makes slaver empires worth using in and of itself.. Especially if you have the strong brutes as slaves at the start.
HugsAndSnuggles May 12, 2017 @ 12:43pm 
I think it also gets instantly deconstructed by sectors... at least I came across such bugreport while browsing.
Halfshell May 12, 2017 @ 12:44pm 
Yet another reason to disallow sectors from doing anything..
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: May 12, 2017 @ 9:50am
Posts: 7