Stellaris

Stellaris

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Barry Apr 19, 2017 @ 2:53pm
Giga cannon vs Tachyon vs Arc emmitter
Which do you use?
For me it is tachyon vs everthing except unbidden until late game where I pick arc emitter because Im stupidly powerful and It actually hits the corvette mass rush.
Last edited by Barry; Apr 19, 2017 @ 3:11pm
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Showing 1-11 of 11 comments
Xcorps Apr 19, 2017 @ 2:55pm 
All are pretty good but GC has the edge. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field.
Barry Apr 19, 2017 @ 3:04pm 
Originally posted by Xcorps:
All are pretty good but GC has the edge. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field.
Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped.
Zuul Apr 19, 2017 @ 3:23pm 
Tachyon is 24.01 avg damage/tick with 85% accuracy, 90% armor pen, and -33% shield damage.

Giga Cannon has 27.00 avg damage/tick with 90% accuracy, 50% armor pen and +33% shield damage.

Vs 90% armor you get....

Tachyon 24.01 - 9% (modified by armor) -15% (chance to miss against no evasion). Avg 18.57 damage/tick.

GC 27.00 - 45% - 10%. 13.36 damage/tick.

Vs shield you get....

Tachyon 24.01 -33% -15%. 13.61 damage/tick.

GC 27.00 +33% -10%. 32.39 damage/tick.

So, against the armor cap Tachyon does about 39% more damage. Against shields GC does about 138% more. GC has 20% greater range.

If your targets are NOT sporting shield regeneration, Tachyon is the go to. If the target is sporting shield regeneration, such as all the fallen empires, GC is the better tool.
Last edited by Zuul; Apr 19, 2017 @ 3:24pm
Barry Apr 19, 2017 @ 3:30pm 
quote=Zuul;133263024018150111]Tachyon is 24.01 avg damage/tick with 85% accuracy, 90% armor pen, and -33% shield damage.

Giga Cannon has 27.00 avg damage/tick with 90% accuracy, 50% armor pen and +33% shield damage.

Vs 90% armor you get....

Tachyon 24.01 - 9% (modified by armor) -15% (chance to miss against no evasion). Avg 18.57 damage/tick.

GC 27.00 - 45% - 10%. 13.36 damage/tick.

Vs shield you get....

Tachyon 24.01 -33% -15%. 13.61 damage/tick.

GC 27.00 +33% -10%. 32.39 damage/tick.

So, against the armor cap Tachyon does about 39% more damage. Against shields GC does about 138% more. GC has 20% greater range.

If your targets are NOT sporting shield regeneration, Tachyon is the go to. If the target is sporting shield regeneration, such as all the fallen empires, GC is the better tool. [/quote]
Ok, so straight up, tachyon is better, but fallen empired have pretty nice armour asewell so is it better to do tachyon+ kinetic artillery or GC+ Plasma?

Edit:I also heard that there was a coding difference between tachyon and GC so that tachyon focuse fired until the target died and GC spread out their damage, do you kniw anhthing about this? Or is full anti shield better than sheild bypass vs unbidden, im thinking full anti because of travel time for bombers.
Last edited by Barry; Apr 19, 2017 @ 3:47pm
Nforcer524 Apr 19, 2017 @ 3:36pm 
Correct me if I'm wrong, but doesn't the Arc Emitter have 100% shield and armor penetration? Doesn't that make it totally irrelevant how much armor/shield/shield regeneration your opponent has? All the damage goes straight to the hitpoints...
Von Faustien Apr 19, 2017 @ 3:36pm 
Tacyon and kenetic artillery for battle ships you want them at the back so long range weapons are a must plasma is fairly short ranged so shove it on a cruiser with so smaller kenetics to deal with shields
Von Faustien Apr 19, 2017 @ 3:37pm 
Originally posted by Nforcer524:
Correct me if I'm wrong, but doesn't the Arc Emitter have 100% shield and armor penetration? Doesn't that make it totally irrelevant how much armor/shield/shield regeneration your opponent has? All the damage goes straight to the hitpoints...

Yes buts its damage is unreliable going from 13 to 300 so its hard to count on
Nforcer524 Apr 19, 2017 @ 3:40pm 
Hm, then you just have to build more battleships, large enough numbers even out even the biggest odds :mailedfist:
Last edited by Nforcer524; Apr 19, 2017 @ 3:43pm
Barry Apr 19, 2017 @ 3:49pm 
Originally posted by Nforcer524:
Correct me if I'm wrong, but doesn't the Arc Emitter have 100% shield and armor penetration? Doesn't that make it totally irrelevant how much armor/shield/shield regeneration your opponent has? All the damage goes straight to the hitpoints...
Even with its erratic dmage output, combining it with bombers makes it hillarious for unbidden and fallen empired to fall without their sheilds even dropping and their layers of repeatable tech being worthless, heheheh.
Xcorps Apr 19, 2017 @ 4:04pm 
Originally posted by Nforcer524:
Correct me if I'm wrong, but doesn't the Arc Emitter have 100% shield and armor penetration? Doesn't that make it totally irrelevant how much armor/shield/shield regeneration your opponent has? All the damage goes straight to the hitpoints...


Yes, but it the damage range is 1-195. It's average damage is listed at 2 points below the Lance, but there is no way to get that average damage number when the range of damage is so wide.

There appears to be more than a few people that think the AE and FAE do damage to more than one ship. They do not.
Kanjejou Apr 19, 2017 @ 4:41pm 
Arc emiter is good only if you got 20+ battlehip if you dont have enough their wild dmage output is too unreliable and you may finish battle taking more dmages than expected, and most battle result may vary a lot.
Last edited by Kanjejou; Apr 19, 2017 @ 4:42pm
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Date Posted: Apr 19, 2017 @ 2:53pm
Posts: 11