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f.meussen Apr 19, 2017 @ 10:25am
Usefull to have more power than needed on ships? ( like + 90 )
Faster energy weapons or faster charging of shields? or best to aim for 0 power balance?
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Showing 1-11 of 11 comments
Helios Apr 19, 2017 @ 10:32am 
Im sure positive energy balance improve evasion chance... but not much. Dunno about any other effects
Barry Apr 19, 2017 @ 11:28am 
No, even the minimal evaision boost isnt worth the extra minerals cost for more expensive power generator, so 11 corvettes with +5 power is better than 10 with +90.
HugsAndSnuggles Apr 19, 2017 @ 11:38am 
Excessive power bonus depends on total (used+unused) amount of energy on the ship. So, if you want to fit that ship somewhat proper, you won't get much of a bonus. Usually not worth it.
Keltosh Apr 19, 2017 @ 11:48am 
Not worth it. If you have some excess, it's acceptable. But aim for as little as possible, it's better to just save the minerals.

It is just something the developers added to make it so having excess power due to fixed-size generator and fixed number of slots would not be completely useless. I remember getting irritated before when I HAD to add a medium generator on some designs, even though I lacked like 2.5 power.

I feel like the threw me a bone or something, but it's still better than nothing I guess.
Zordiark Darkeater Apr 19, 2017 @ 11:54am 
if i have too much power but not enough for an extra shield i usualy just replace one with Armor....
Last edited by Zordiark Darkeater; Apr 19, 2017 @ 11:54am
Dray Prescot Apr 19, 2017 @ 8:20pm 
If they did shields differently, your shield would use up your excess power fighting off damage, and then when you ran out of that extra energy, you would start taking more damge getting through those shields. (I am NOT saying this the way things presently work, it is more a suggestion for future changes).
Von Faustien Apr 19, 2017 @ 8:35pm 
Thats a terrible idia and one of the most anoying things with poorly written scifi

More power is not always better just once id like to see some mornic captain yell divert all power to the shields have the braker trip, fuse blow or part burn out leaving them to be destroyed because as it turns out electrical equipment is purpose built for certian amp and volt ranges doubling the power should boost preformance it should cause some rather bad issues as the over loaded components literly melt, fuse to gether or short out causeing a massive arc flash.

Granted the explosion from computer terminals in a lot of scifi leads to be belive basic circuit protection devices arnt used by space faring civilizations but still just once id like a sci fi show to have a realistic outcome for doubling power to precision electrical components just once
HugsAndSnuggles Apr 19, 2017 @ 8:52pm 
Originally posted by jrr101:
Thats a terrible idia and one of the most anoying things with poorly written scifi
Highly depends on how ship power grid and equipement was designed. It is quite possible that equipment can handle excessive power for a short periods of time (WW2 era planes did not fly with WEP constantly on, but most still had it - if you need real-life example), but that power has to be taken from somewhere, hense diverting it from other systems (either due to damage or because there are not enough power reserves to make a difference).
Draco Apr 20, 2017 @ 10:46am 
Originally posted by jrr101:
Thats a terrible idia and one of the most anoying things with poorly written scifi

More power is not always better just once id like to see some mornic captain yell divert all power to the shields have the braker trip, fuse blow or part burn out leaving them to be destroyed because as it turns out electrical equipment is purpose built for certian amp and volt ranges doubling the power should boost preformance it should cause some rather bad issues as the over loaded components literly melt, fuse to gether or short out causeing a massive arc flash.

Granted the explosion from computer terminals in a lot of scifi leads to be belive basic circuit protection devices arnt used by space faring civilizations but still just once id like a sci fi show to have a realistic outcome for doubling power to precision electrical components just once
I mean, you're kind of on wobbly ground here... On your first issue with capacity(fuses/breakers) when you're dealing with a ship you have a finite energy capacity which gives you a solid expectation... during battle you'd take power from nonessential systems, more power to shields = more repulsive/negation capacity of said shield. The components on board would be designed to manage this appropriately, there wouldn't be a fuse blow out. Many power systems today have capacities far exceeding thier normal operation due to surges. It's just how electronics work, if one path breaks the voltage or current distributes to the rest of the system/circuit. This is why most things are rated for the power and not for the components. Consumer electronics on the other hand are made to spec and not to be robust because it is cost effective... and a break is just replaceable in todays consumer economics. Applications that take peoples lives into account are always over engineered and far more robust than what you call purpose built electronics.

As for the explosions, while probably exaggerated in most cases, these could happen. Power surges, which could result from receiving outside energy into the system from weapon discharge, (as you stated) cause any number of issues depending on the component that fails, capacitors/resistors/backup batteries/literal short circuits. The results can be explosions or meltdowns that fault other parts of the system that will cause a combustive reaction.

This is fun scifi talk/theory crafting for me from an electrical engineering perspective.
Badger BrownCoat Dec 3, 2019 @ 4:12am 
Originally posted by Dray Prescot:
If they did shields differently, your shield would use up your excess power fighting off damage, and then when you ran out of that extra energy, you would start taking more damge getting through those shields. (I am NOT saying this the way things presently work, it is more a suggestion for future changes).
Dray- i'm modding, and better uses for excess power is exactly what I was looking at -
tho for mine I was thinking, excess power goes to "X"
- im trying to make admirals more useful, so "X" would have been defined by the admirals "stance" trait...
this came up on a google search that... was supposed to take me to the wiki.
and lol, i come across *this* ?
I may try to make *that* specific functionality, part of shield capacitor.
... if you don't mind someone accidentally stumbling across your old necro-suggestion and using it...?

Originally posted by Draco:
Draco did some thinking on this
- last comment- if you see this, some of my thoughts I'd LOVE to hrow by an electrical engineer - i am working on replacing alot of the modifiers;
part of that is- all these " more speed more fire rate" that I think should be pretty intensely affected by the ship's maximum power.
If you didn't engineer it with any lee way, that's on YOU - right?
... I imagine Mr Scottie yeling, "i'm giving her all she's got cpt'n!"
https://stellaris.paradoxwikis.com/Ship_designer#Power
Last edited by Badger BrownCoat; Dec 3, 2019 @ 4:21am
Badger BrownCoat Dec 3, 2019 @ 5:31am 
if you're curious;
not what I had in mind, but a first-run test - just using vanilla excess power bonus (above)
but including 'shields' alongside the regular evasion, speed, weapon damage bonuses.
still meaningless at +1% ( really 1.7%) on a ship with 75 power vs 62 req'd;
but conceptually interesting...
https://steamcommunity.com/sharedfiles/filedetails/?id=1927371380

...if the bonus had hit 2% we might have seen a 51 shield (50 * 1.02)
whoah boy
Last edited by Badger BrownCoat; Dec 3, 2019 @ 5:32am
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Date Posted: Apr 19, 2017 @ 10:25am
Posts: 11