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It is just something the developers added to make it so having excess power due to fixed-size generator and fixed number of slots would not be completely useless. I remember getting irritated before when I HAD to add a medium generator on some designs, even though I lacked like 2.5 power.
I feel like the threw me a bone or something, but it's still better than nothing I guess.
More power is not always better just once id like to see some mornic captain yell divert all power to the shields have the braker trip, fuse blow or part burn out leaving them to be destroyed because as it turns out electrical equipment is purpose built for certian amp and volt ranges doubling the power should boost preformance it should cause some rather bad issues as the over loaded components literly melt, fuse to gether or short out causeing a massive arc flash.
Granted the explosion from computer terminals in a lot of scifi leads to be belive basic circuit protection devices arnt used by space faring civilizations but still just once id like a sci fi show to have a realistic outcome for doubling power to precision electrical components just once
As for the explosions, while probably exaggerated in most cases, these could happen. Power surges, which could result from receiving outside energy into the system from weapon discharge, (as you stated) cause any number of issues depending on the component that fails, capacitors/resistors/backup batteries/literal short circuits. The results can be explosions or meltdowns that fault other parts of the system that will cause a combustive reaction.
This is fun scifi talk/theory crafting for me from an electrical engineering perspective.
tho for mine I was thinking, excess power goes to "X"
- im trying to make admirals more useful, so "X" would have been defined by the admirals "stance" trait...
this came up on a google search that... was supposed to take me to the wiki.
and lol, i come across *this* ?
I may try to make *that* specific functionality, part of shield capacitor.
... if you don't mind someone accidentally stumbling across your old necro-suggestion and using it...?
- last comment- if you see this, some of my thoughts I'd LOVE to hrow by an electrical engineer - i am working on replacing alot of the modifiers;
part of that is- all these " more speed more fire rate" that I think should be pretty intensely affected by the ship's maximum power.
If you didn't engineer it with any lee way, that's on YOU - right?
... I imagine Mr Scottie yeling, "i'm giving her all she's got cpt'n!"
https://stellaris.paradoxwikis.com/Ship_designer#Power
not what I had in mind, but a first-run test - just using vanilla excess power bonus (above)
but including 'shields' alongside the regular evasion, speed, weapon damage bonuses.
still meaningless at +1% ( really 1.7%) on a ship with 75 power vs 62 req'd;
but conceptually interesting...
https://steamcommunity.com/sharedfiles/filedetails/?id=1927371380
...if the bonus had hit 2% we might have seen a 51 shield (50 * 1.02)
whoah boy