Stellaris

Stellaris

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Subutai Apr 19, 2017 @ 6:54am
How do I keep slave pops from causing unrest?
New to slaving. Just conquered a planet, entire population are now my slaves. They have base 50 happiness, -20 for chattel slavery and -10 for impoverished conditions. Each pop causing about 7 unrest.

Is there a way to make them happier other than propaganda edicts? Perhaps a more permanent way? I don't see any other way to stop unrest other than having armies garrisoned.

Thanks
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Showing 1-15 of 18 comments
Helios Apr 19, 2017 @ 6:58am 
Living standarts , Militaryacademi -10 unrest , some gouveneurs,Harmony tradition -20 unrest
You can't really make them happy, but suppressing the unrest is enough.
Subutai Apr 19, 2017 @ 7:12am 
Thank you Helios!
sierra_one_ Apr 19, 2017 @ 7:27am 
You could also swap them from chattel slavery to domestic servitude, depending on what you want out of your slaves.
Originally posted by Sajuuk-Sie:
You could also swap them from chattel slavery to domestic servitude, depending on what you want out of your slaves.

never played Slaver in this game ... whats the difference betwin the 2 ?
Originally posted by Zordrage:
Originally posted by Sajuuk-Sie:
You could also swap them from chattel slavery to domestic servitude, depending on what you want out of your slaves.

never played Slaver in this game ... whats the difference betwin the 2 ?
Chattel slavery has a bonus to working on minerals and food while domestic servitude does not, instead it boosts the planet's non-slave pop happiness.
sierra_one_ Apr 19, 2017 @ 7:45am 
Domestic servitude also has a -10% happiness penalty instead of the -20% of chattel slavery, though I'm working from memory with that. I'm fairly sure domestic servitude makes the slaves a bit happier, and the free population 10% happier too.
Desolator Apr 19, 2017 @ 8:42am 
Originally posted by Army Pea:
Defensive armies provide -10 unrest each
this is actually the main way to keep unrest under control if you have a lot of slaves on a planet
Maghnus Apr 19, 2017 @ 9:47am 
There is also a building called something like slave processing facility that reduces slave unrest with 50% and increases food and mineral production with 10%. It is quite nice and a must have if you intend on running a slaver empire in my opinion.
glock30owner Apr 19, 2017 @ 10:03am 
Originally posted by SHC Maghnus:
There is also a building called something like slave processing facility that reduces slave unrest with 50% and increases food and mineral production with 10%. It is quite nice and a must have if you intend on running a slaver empire in my opinion.

It makes Soylent Green.
Mayer Apr 19, 2017 @ 10:32am 
authoritarian gives you a nice reduction of slave unrest too
Apeironic_Entelechy Apr 19, 2017 @ 10:53am 
Originally posted by Mayer:
authoritarian gives you a nice reduction of slave unrest too
Yeah, Authoritarian+police state+harmony+armies essentially eliminates the concept of unrest.
Hector Apr 3 @ 11:53pm 
OP probably doesn’t care since post is 7 years old. But I recently got into the game and have have put a few hundred hrs and have a system. Your stability is directly attributed to your amenities so if it’s at 6+ or below your stability will suffer. Probably the most important attribute is job designation. There’s three classes Rulers, specialists and workers I believe. Anytime you conquer a planet and you notice a ruler or politician job available, resettle your founder/citizen pop to take the place as ruler. The ruler will take a good chunk of amenities but if you have enough, stability will rise drastically as rulers are weighted the most for stability and then in regards to specialist I always build a holo theater which creates two new specialist jobs that create amenities and that job can only be filled by civilians. Unless you change your government laws. Besides that I resettle all unemployed slaves to colonies of their habitat or second best and finally if I’m still having problems with them I’ll build a fort. I’ll conquer planets with 50+ pops and have them in line within a year. Worst case scenario is if you took way too many planets and it wrecked your economy to the point you can’t build the essential buildings for example you don’t have enough minerals to build the essential buildings before a revolt and you can’t take in all the new pops and your food is tanking you could go to species tab and change there rights to cattle it’d Immediately fix your stability and economy and you’d get a food surplus. You can change it in 10 years again once you feel like you’ve built the essential infrastructure, buildings and wanna get more then just food from your pop. Tbh I wish I’d remember that in my last game had the best start ever started with humans and my first 7 planets I colonized we’re contential/ocean worlds had 100+ human pops had weak neighbors had one of the rare leaders which game reduce claims and tons of unclaimed space for myself and then my pop revolted on one planet with and additional two planets which I subdued and apparently after I won my Allies vassal took my planets as they were the same species and bam I rage quit honestly my best and luckiest start… Still learning.
Raise living standards. Spawn defense armies on the planet.
Ryika Apr 4 @ 3:44am 
Originally posted by Hector:
OP probably doesn’t care
Jesus Christ. If you want ANYONE to care, divide your posts into paragraphs! That wall of text is going to drive almost anyone away.
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Date Posted: Apr 19, 2017 @ 6:54am
Posts: 18