Stellaris

Stellaris

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Private Colony Ships
I'm having trouble understanding, why would I want to use these?
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Beiträge 115 von 21
They don't cost minerals. Also, hive minds can only have the hive mind ethos, so for them there is no difference.
Ursprünglich geschrieben von xXxGamerGirl69xXx:
They don't cost minerals. Also, hive minds can only have the hive mind ethos, so for them there is no difference.
They cost energy instead right? and the ethos seems like a big drawback.
Ursprünglich geschrieben von starrynite120:
Ursprünglich geschrieben von xXxGamerGirl69xXx:
They don't cost minerals. Also, hive minds can only have the hive mind ethos, so for them there is no difference.
They cost energy instead right? and the ethos seems like a big drawback.
Yeah they cost energy which generally you have far more of than minerals in the early game, so they're really useful.
Xcorps 16. Apr. 2017 um 14:17 
Ursprünglich geschrieben von starrynite120:
Ursprünglich geschrieben von xXxGamerGirl69xXx:
They don't cost minerals. Also, hive minds can only have the hive mind ethos, so for them there is no difference.
They cost energy instead right? and the ethos seems like a big drawback.

It can be but you can work around it.
Keyes 16. Apr. 2017 um 14:22 
I recently found that prosperity is a really useful starting choice. It allows to build up a rather strong economy early on. You can spent your minerals on more miningstations and the energy on colony ships. The starting ethics divergence usually doesn't matter since new worlds are rather close to your capital world and flip fast.
Ursprünglich geschrieben von Keyes:
I recently found that prosperity is a really useful starting choice. It allows to build up a rather strong economy early on. You can spent your minerals on more miningstations and the energy on colony ships. The starting ethics divergence usually doesn't matter since new worlds are rather close to your capital world and flip fast.
So what you're saying is that Prosperty is good for building up... prosperity? ;P
Keyes 16. Apr. 2017 um 14:35 
pretty much.
BluntBot 16. Apr. 2017 um 17:06 
Ursprünglich geschrieben von Fourthspartan56:
Ursprünglich geschrieben von Keyes:
I recently found that prosperity is a really useful starting choice. It allows to build up a rather strong economy early on. You can spent your minerals on more miningstations and the energy on colony ships. The starting ethics divergence usually doesn't matter since new worlds are rather close to your capital world and flip fast.
So what you're saying is that Prosperty is good for building up... prosperity? ;P

Who would have thought...
They're my go to for the start of the game now, my minerals go to building infrastructure, the excess energy for building colony ships.
Zuletzt bearbeitet von Eelectrica; 16. Apr. 2017 um 17:07
RodHull (Ausgeschlossen) 16. Apr. 2017 um 17:11 
Colony ships are good for empires who are build to accomodate wide ranging pop ethics, so generally liberal style middle of the road empires can usually sustain wide ranging ethics in their populations and also get lots of ways to slowly bring people on side. They work less well if your an extreme pick like say fanatic pacificists as if you get a colony of militarists it can become a problem. But as others have said early on they are very good for blobbing quickly as you can usually flip pops to your ethics quite fast, late on they arent needed when your swimming in minerals.

They are however a little broken for hive minds especially if you get extremely adaptive you can literally colonise so fast its a little stupid.
Ursprünglich geschrieben von RodHull:
Colony ships are good for empires who are build to accomodate wide ranging pop ethics, so generally liberal style middle of the road empires can usually sustain wide ranging ethics in their populations and also get lots of ways to slowly bring people on side. They work less well if your an extreme pick like say fanatic pacificists as if you get a colony of militarists it can become a problem. But as others have said early on they are very good for blobbing quickly as you can usually flip pops to your ethics quite fast, late on they arent needed when your swimming in minerals.

They are however a little broken for hive minds especially if you get extremely adaptive you can literally colonise so fast its a little stupid.
If When Paradox tweeks hive minds I wouldn't be surpised if they remove private colony ships entirely from them, it doesn't really make any sense that hive minds would have them.
RodHull (Ausgeschlossen) 16. Apr. 2017 um 17:34 
Indeed along with many other things that dont make sense for hive minds.
Ursprünglich geschrieben von RodHull:
Indeed along with many other things that dont make sense for hive minds.
Heh, yeah.
markdb92 16. Apr. 2017 um 18:18 
hive minds are the new OP group so join us.
Ursprünglich geschrieben von markdb92:
hive minds are the new OP group so join us.
I adore Hive Minds but honestly I'm not interested in playing as them until Paradox tweaks them a bit, they're just too many features that were directly ported over from normal empires that just don't make any sense for a hive mind to have (like say private colony ships or most of the traditions). I understand why those flaws exist, but they just make it fairly unexciteing to play as a hive mind.
Zuletzt bearbeitet von Apeironic_Entelechy; 16. Apr. 2017 um 18:20
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Geschrieben am: 16. Apr. 2017 um 14:01
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