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Wait, they produce minerals? That must be new, I noticed a lot of buildings now give additional resources, like Alien Zoos and Cloning Facilities give Society research. Didn't notice that silos gave Minerals.
They have adjacency bonuses?
Is that new, or have I never noticed because I never built one? I thought only capital buildings had adjacency bonuses.
Nope thats not new that was here since the beginning of the game as far as i know.
They don't give minerals, but they give +1 mineral at each adjancent (or whatever that word is^^ I mean the field left, right, up, down of the silo, so you get +4 in best case for 0 energy cost) field.
Pre 1.5 patch I built alot of these (on each world) to increase mineral storage. Since 1.5 patch I only built one out of accident, because the 20k/40k mineral limit is more than enough for me.
With the right combination of effects, you can get battleship build times down into the ~120 day range. 15 spaceports in your space, you can shove out around 45 battleships in a year....if you've got the mineral stockpiles to support that kind of massive build effort.
Edit: It should also be noted that a top tier silo is 4,000 minerals, not 2,000....and you'll get them WELL before the mega-engineering tech. Putting just a few of them out there can give you mineral stockpiles to survive any kind of attritional warfare.