Stellaris

Stellaris

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Вфвыщт Apr 9, 2017 @ 11:04am
warp vs hyper space vs wormhole which is best
thinking about starting a game with only hyper space travel? is it a good idea
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Showing 1-12 of 12 comments
Rogue Apr 9, 2017 @ 11:05am 
Personally I find Hyperlanes to be the most fun choice if you restrict all empires to using the same tech.
The Hat Apr 9, 2017 @ 11:08am 
Wormhole all the way, two jumps and I have gone massive distances. Its only annoying if your fleet isn't stationed at one, and is two jumps rather than one away from helping ;)
Fedorya Apr 9, 2017 @ 11:08am 
Originally posted by Siri:
Personally I find Hyperlanes to be the most fun choice if you restrict all empires to using the same tech.

It had way more strategy to the game i agree.

But out of the 3 ? The most "powerfull" is probably wormhole if you can play good with it.
Late game Jump Drive if you don't fear the unbidden hehe.
Platonov Apr 9, 2017 @ 11:33am 
warp or wormhole the hyperlane got nerfed and if you got the long way with hyperlane you are dead.
HugsAndSnuggles Apr 9, 2017 @ 11:37am 
Originally posted by Platonov:
warp or wormhole the hyperlane got nerfed and if you got the long way with hyperlane you are dead.
Depends on a map: can't travel between galaxy arms with level 1 warpdrive.
Sky Apr 9, 2017 @ 12:37pm 
Well, i suppose it depends on your playstyle and how you want to manuver.

-Warp drives are the easiest to use because it gives fleets the ability to travel as they want.
If their warp range permits, those ships can jump to it.
This allows you to bypass problems too annoying for you to handle.
Like another empire, or a hive of space aliens.

Their downside is having the longest cooldown times, the slowest FTL speeds, and quite possibly the lowest range compared to the others.

- Hyperdrives are the fastest to run, because on a set path of space, they can outrun other FTL drives with impunity. Having the lowest cooldowns really helps after all.

Their downside is being too rigid. being forced along on a set path, you may be forced to go through other empires or extremely powerful alien hives just to get to your destination that a warp drive or worm drive could skip over.
Couple that fact with how enemy empires can also plot your hyperspace lanes means your way of travel could be used against you.

-Wormhole drives have the longest range and supposedly the cheapest to maintain. Its been mentioned somewhere that ships with this method have no need for an actual "drive system" in their ships because the wormhole drive is now a station to be built.
Freeing up power for stronger weapons and beefier defenses on ships.

Their downside is obviously your way of travel limited to the vulnerability of a station.
Failing to protect these wormhole stations can leave entire fleets stranded on the edges of your space.

I personally prefer warp drives, but the benefits of the others are quite noticable as well.
ItsChugg Apr 9, 2017 @ 12:41pm 
Hyper drive is usually the best for far distance, but not fast travel.
Dralek Apr 9, 2017 @ 12:44pm 
Synoptica explains it well. Warp and Worm have the freedom of choosing where to jump (with Worm having the most range and the fastest travel), but with Warp being slow and Worm being vulnerable to getting sniped as well as the fact of having to build one to make sure you can warp wherever you want. Hyperdrives are a balance between how fast you go and how long it takes for it to wind up, but has no wind-down time so ships can move immediately, but you can only travel along the lines presented.

From what I've heard, apparently... you can research other warp technologies when you have Wormhole tech so your fleets aren't completely stranded if a wormhole gets destroyed, but I may be wrong, so take that with a grain of salt.
Kala Apr 9, 2017 @ 12:44pm 
Originally posted by Synoptica:
.....


Their downside is obviously your way of travel limited to the vulnerability of a station.
Failing to protect these wormhole stations can leave entire fleets stranded on the edges of your space.

.....

You know, I keep seeing this and it's really kind of a trivial issue.

I always have constructor ships set to follow my fleets around, so it's never an issue. It's not like those isle constructors have anything better to do most of the time...
Sky Apr 9, 2017 @ 12:58pm 
Originally posted by Kalamino:
Originally posted by Synoptica:
.....


Their downside is obviously your way of travel limited to the vulnerability of a station.
Failing to protect these wormhole stations can leave entire fleets stranded on the edges of your space.

.....

You know, I keep seeing this and it's really kind of a trivial issue.

I always have constructor ships set to follow my fleets around, so it's never an issue. It's not like those isle constructors have anything better to do most of the time...


I kinda doubt if this is really a problem as well.
if you know what you are doing, then being hindered by stations isn't a limitation.

I wonder though, maybe its that slight instance of being disconnected from FTL in wormhole drives that gives other Travel drives that edge in combat.
mcsproot Apr 9, 2017 @ 1:01pm 
Personally I don't like Hyperspace. Maybe I'm just bad and need to learn to adapt to it, but I find the freedom of Warp and Wormhole much better.

Hyperspace is all well and good until you want to get to a system right next to each other and it's 20+ jumps >_>
Kala Apr 9, 2017 @ 1:03pm 
I only play Hyperspace in hyperspace-only games. I dislike it in games with Warp / Wormhole.

Originally posted by mcsproot:
Maybe I'm just bad and need to learn to adapt to it, but I find the freedom of Warp and Wormhole much better.

Not at all. That's the main problem with hyperspace, and it's a deal-breaker for me, too.
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Date Posted: Apr 9, 2017 @ 11:04am
Posts: 12