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It had way more strategy to the game i agree.
But out of the 3 ? The most "powerfull" is probably wormhole if you can play good with it.
Late game Jump Drive if you don't fear the unbidden hehe.
-Warp drives are the easiest to use because it gives fleets the ability to travel as they want.
If their warp range permits, those ships can jump to it.
This allows you to bypass problems too annoying for you to handle.
Like another empire, or a hive of space aliens.
Their downside is having the longest cooldown times, the slowest FTL speeds, and quite possibly the lowest range compared to the others.
- Hyperdrives are the fastest to run, because on a set path of space, they can outrun other FTL drives with impunity. Having the lowest cooldowns really helps after all.
Their downside is being too rigid. being forced along on a set path, you may be forced to go through other empires or extremely powerful alien hives just to get to your destination that a warp drive or worm drive could skip over.
Couple that fact with how enemy empires can also plot your hyperspace lanes means your way of travel could be used against you.
-Wormhole drives have the longest range and supposedly the cheapest to maintain. Its been mentioned somewhere that ships with this method have no need for an actual "drive system" in their ships because the wormhole drive is now a station to be built.
Freeing up power for stronger weapons and beefier defenses on ships.
Their downside is obviously your way of travel limited to the vulnerability of a station.
Failing to protect these wormhole stations can leave entire fleets stranded on the edges of your space.
I personally prefer warp drives, but the benefits of the others are quite noticable as well.
From what I've heard, apparently... you can research other warp technologies when you have Wormhole tech so your fleets aren't completely stranded if a wormhole gets destroyed, but I may be wrong, so take that with a grain of salt.
You know, I keep seeing this and it's really kind of a trivial issue.
I always have constructor ships set to follow my fleets around, so it's never an issue. It's not like those isle constructors have anything better to do most of the time...
I kinda doubt if this is really a problem as well.
if you know what you are doing, then being hindered by stations isn't a limitation.
I wonder though, maybe its that slight instance of being disconnected from FTL in wormhole drives that gives other Travel drives that edge in combat.
Hyperspace is all well and good until you want to get to a system right next to each other and it's 20+ jumps >_>
Not at all. That's the main problem with hyperspace, and it's a deal-breaker for me, too.