Stellaris

Stellaris

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Tinko Apr 8, 2017 @ 6:55pm
HOW TO KILL A FACTION
i understand you can manage them and make them not a threat but how do you get rid of one you dont like so NO pops will have that ethic ive supressed it and it hasnt gone down in size and its been roughly 6 hours of playtime halp :C
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Showing 1-15 of 24 comments
Not sure if that's even possible, the devs have said that ethical minorities are inevitable and short of purging their entire species I believe you'll be out of luck.
Tinko Apr 8, 2017 @ 7:01pm 
Originally posted by Fourthspartan56:
Not sure if that's even possible, the devs have said that ethical minorities are inevitable and short of purging their entire species I believe you'll be out of luck.
i disaggree i know i was ingame with my freind and he had has pacifist faction disappear but we both dont know what he did to get rid of it and i know he didnt purge
markdb92 Apr 8, 2017 @ 7:04pm 
maybe a lot attraction to empire ethos and use of mind control laser?
Rhudda Apr 8, 2017 @ 7:06pm 
Originally posted by Fourthspartan56:
Not sure if that's even possible, the devs have said that ethical minorities are inevitable and short of purging their entire species I believe you'll be out of luck.

Well, in one of the livestreams, Wiz got rid of a faction by pushing its number low enough so that it disbanded. I didn't watch them all, so maybe it popped up again later, but at least when they were playing the game, it was possible.
Every faction has factors that increase or decrease their popularity. The only way to get rid of one is to eliminate all the factors that are making people join them. This may be very difficult or even impossible. Suppressing a faction will reduce the number of people in your empire that want to join that faction, but it will never eliminate the faction (or at least that's the way it seems).

For example, the pacifist faction like for you to be at peace for an extended time. So, if you go to war, that factor will be removed. If it is the only factor favoring the pacifist faction, they may disappear.

However, another factor that favors the pacifist faction is unlocking any of the Prosperity tree. Once you do it, there is no way to undo it, so from then all you will likely have some amount of pacifists in your empire. If they decide to form a faction, then you will likely never be able to get rid of that faction.
Hypnosis Apr 8, 2017 @ 7:12pm 
Try to purge all population that are part of that faction within your empire. I haven't tried it, though. That will likely create another faction, though. XD
Zourin Apr 8, 2017 @ 8:15pm 
I suppressed Xenophobes out of my empire completely, now I can't unsuppress it. :steamfacepalm:
Originally posted by Zourin:
I suppressed Xenophobes out of my empire completely, now I can't unsuppress it. :steamfacepalm:
Welp, that's a bug.
Snips Jul 7, 2018 @ 7:38am 
the factions are bugged, i got divine spiritualists, one of ther factors is no chemical bliss so i made my whole populations living standard chemical bliss but it had no effect on the factor, and now i have to wait 10 years to disable the chemical bliss :I
Herr Kommissar Jul 7, 2018 @ 7:50am 
you can use mod for it
Snips Jul 7, 2018 @ 8:54am 
Originally posted by Herr Kommissar:
you can use mod for it
but if i get a mod achivements will disable, i like achivements
H11DN-D4NG3R Jul 7, 2018 @ 9:04am 
Fanatic Spiritualist is a good way to remove majority of factions that arent your ethice. Cause they have big boosts to their own ethice. On another note. If you have apocalypse dlc. A edict(after getting ascension theory) with increases shift change and goverment ethics.

On an other thing. Slaves cant join/create factions.
Last edited by H11DN-D4NG3R; Jul 7, 2018 @ 9:07am
What i basicly do to "kill"(Mind, i do not really kill it) a faction is promote my "main ethos"-faction (Atm Materialism), pair it together with Minds and Hearts ambition from Apocalypse, modifying the comformist(Or atleast get rid of deviant) trait to all xenos in my empire and have planetside-blacksites in all space stations.

Materialism is sitting now at 53% Support followed by Xenophilia with 36% which are both my main Ethos.

Rest of my factions is varying from 1%-3% support; and usually one factions disappears to rise again a few decades later; this is usually the supremacist faction.

The support for all other factions is practically so low it's as good as dead and non-existent to make a worthwhile impact.

Side-note: i think suppressing a faction is not worth the influence impact; especially if you have multiple faction you'd want to supress
Last edited by Tipsy Gun-for-hire; Jul 7, 2018 @ 9:58am
galadon3 Jul 7, 2018 @ 10:21am 
Originally posted by CapSnips:
the factions are bugged, i got divine spiritualists, one of ther factors is no chemical bliss so i made my whole populations living standard chemical bliss but it had no effect on the factor, and now i have to wait 10 years to disable the chemical bliss :I

Thats the wrong factor.
The "Issues" that decide if they are happy or unhappy are another thing then the attraction-modifiers, you'll see those when you go over the ethic-symbols on top of the factionscreen.
Snips Jul 7, 2018 @ 12:06pm 
Originally posted by galadon3:
Originally posted by CapSnips:
the factions are bugged, i got divine spiritualists, one of ther factors is no chemical bliss so i made my whole populations living standard chemical bliss but it had no effect on the factor, and now i have to wait 10 years to disable the chemical bliss :I

Thats the wrong factor.
The "Issues" that decide if they are happy or unhappy are another thing then the attraction-modifiers, you'll see those when you go over the ethic-symbols on top of the factionscreen.
oh... i think you need to supress em anyway though. i have the atraction as low as i can do but they are now growing faster then before
Last edited by Snips; Jul 7, 2018 @ 12:25pm
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Date Posted: Apr 8, 2017 @ 6:55pm
Posts: 24