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Paragon Apr 6, 2017 @ 11:41am
What are "Utopian living standards"?
Title. Taking any rank of Egalitarian allows this, and it sure sounds juicy.

But what is it? Ringworlds? Huge orbital habitats? Republician healthcare?
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Just awesome healthcare and public support, so the literal opposite fo Republican healthcare.
Paragon Apr 6, 2017 @ 11:47am 
Originally posted by Fourthspartan56:
Just awesome healthcare and public support, so the literal opposite fo Republican healthcare.

Yes but what is that in Stellaris? A decision to pay more for happier pops?
Last edited by Paragon; Apr 6, 2017 @ 11:47am
Originally posted by Paragon:
Originally posted by Fourthspartan56:
Just awesome healthcare and public support, so the literal opposite fo Republican healthcare.

Yes but what is that in stellaris?
Happiness at the expense of consumer goods.
Handiry Apr 6, 2017 @ 11:48am 
Its pretty much a basis of your citizens asking for something and getting it. From the game, "We cannot realistically eliminate every want by providing every need. But we can try." Basically, your citizens get a life-style equivilent to heaven. Can get costly in big empires tho.
Last edited by Handiry; Apr 6, 2017 @ 11:49am
talemore Aug 3, 2022 @ 2:43am 
Unemployment workers instead of research laboratories. Doesn't work with immigration policies since the AI makes them emigrate even when there's housing. Doesn't work with majority of features since Research is checked with researchers and not production value. This means you don't gain any benefit from quantum theory since it only checks for Researchers. Doesn't work with Discovery Traditions since it only checks Researchers. Research speed buffs are still attributed.

The benefit is that you don't have any mine, energy or food districts but you will still need clerks which are workers and it means that you don't gain any benefits since clerks are workers and not specialists and there's no other way to obtain energy and consumer goods at the same time. You benefit from clerks as the trade value increase with trading but trade value on star bases doesn't gain buff from population since it only checks for jobs and not the production value. Leaders attribute production value for both population and star bases.

The unemployed doesn't gain research assistance since it only checks jobs and not production value.

You're given buff to specialist works but you don't have any specialist workers or workers who gains specialist buff. All specialist workers are now unemployed workers or clerks.

Clerks doesn't gain buff from equalitarian which means you have no real use of specialist buffs.

The reason why urban districts are used instead of energy districts is because you'll be able to upgrade all your planets to gain a population growth. The cost is that you're falling behind since you need to take too many steps in a game where everything is based on automation and where reconstructions are permanent losses.

Utopian living standard means you make the entire empire based on Livestreaming wokeness about topics in all categories of research and uses clerks to pay the bills. Everything is automated that people having time to think about future projects and possibilities.
Click ingame on Species , click on of the shown species , look on the left side, a button written with (set rights) look for living standard read tooptip :)

It gives additional bonuses on the cost of more consumers goods used for pop/workers upkeep
Last edited by Ragnarr Loðbrók; Aug 3, 2022 @ 2:59am
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Date Posted: Apr 6, 2017 @ 11:41am
Posts: 6