Stellaris

Stellaris

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brian Apr 4, 2017 @ 10:31am
Help speeding up Stellaris
I know it's a taste thing, but early-stage play is just too slow for me. I sit for minutes at a time with no decisions or actions to take. I feel like I've read somewhere that there's a way to accelerate the game clock beyond the Fastest scale allowed in the vanilla control settings. This is seriously my one major beef with this game and it's kind of killing me, so help will be much appreciated. Thanks!
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Showing 1-15 of 16 comments
There isn't, unless I'm wrong the fastest speed is the fastest that the game can run on your PC so faster would be impossible.
brian Apr 4, 2017 @ 10:35am 
Man, I hope you're wrong. This just seems like astonishingly bad game design, if so. Most 4X RTS games have a much wider range of time-scale options than this. I know it roughly matches EU4 and CK2, but those games unload far more relevant decisions and choices even in early game. Stellaris would be near perfect if I could just accelerate past the doldrums...anyone else?
Konstabler Apr 4, 2017 @ 10:36am 
there is a command that simulates your galaxie 100 yeahrs in the future.
That may let you skip the early stage but early-events (pirates usw) still show up.
Last edited by Konstabler; Apr 4, 2017 @ 10:37am
Originally posted by brian:
Man, I hope you're wrong. This just seems like astonishingly bad game design, if so. Most 4X RTS games have a much wider range of time-scale options than this. I know it roughly matches EU4 and CK2, but those games unload far more relevant decisions and choices even in early game. Stellaris would be near perfect if I could just accelerate past the doldrums...anyone else?
I don't see how it's a bad design decision, if fastest is the fastest your computer can go then going faster would be logically impossible.
Mansen Apr 4, 2017 @ 10:37am 
Originally posted by brian:
Man, I hope you're wrong. This just seems like astonishingly bad game design, if so. Most 4X RTS games have a much wider range of time-scale options than this.

Erm... Speed 5 is already "As fast as the hardware will let us" - There is literally no faster option than what you're getting with your hardware.
brian Apr 4, 2017 @ 10:44am 
uh...i don't think it works like this. i don't think the game is saying, 'our engine is designed to run as fast as your computer will let it' when you click the fastest speed. i think like most paradox simulation engines, there's a ticking clock inside the design that does x number of days per second. my 'fastest' setting is the same as the 'fastest' setting on any other computer. right? otherwise, there would be some kind of really bizarre arbitrary time scaling.
Originally posted by brian:
uh...i don't think it works like this. i don't think the game is saying, 'our engine is designed to run as fast as your computer will let it' when you click the fastest speed. i think like most paradox simulation engines, there's a ticking clock inside the design that does x number of days per second. my 'fastest' setting is the same as the 'fastest' setting on any other computer. right? otherwise, there would be some kind of really bizarre arbitrary time scaling.
Absolutely not, how quickly days tick by is influenced by your hardware capabilities. Which is why it goes so slowly in the late game, because some many things are happening the game is slowed to a crawl. I've seen videos of EU4 where the days go far faster on the highest speed than it does for me, because my hardware is inferior to theirs.
brian Apr 4, 2017 @ 10:46am 
as a PS i'll say that i have a pretty powerful computer. if this is the fastest that stellaris can run on my machine, then it's still funky design. it just can't be a good idea to have a 4x style game where i sit and sit and sit and wait for something interesting to do. i say this as a paradox fan and someone who wants to love this game. and again, i'm not ragging on its overall design. i just want someone to mod it so that i can shift from 1st gear to 4th gear when nothing's going on...
brian Apr 4, 2017 @ 10:50am 
final note: you're right obviously. i just tested a game set in the smallest galaxy and it sped right up. so okay. i'll miss playing big sprawling campaigns in this game, but i'll settle for doing little sprint simulations that aren't so bogged down. thanks for cluing me in.
Yes, and there would probably be sync issues in multiplayer if different players were on computers with different capabilities.

As for what to do about the early game feeling slow, I would suggest building more science ships earlier. That will give you more orders to issue, more anomalies to respond to, earlier contact with new empires, and so on...at the cost of the development speed of your economy. If that makes the game more fun for you, however, then it might be worth it.
Mansen Apr 4, 2017 @ 11:35am 
Originally posted by brian:
uh...i don't think it works like this. i don't think the game is saying, 'our engine is designed to run as fast as your computer will let it' when you click the fastest speed. i think like most paradox simulation engines, there's a ticking clock inside the design that does x number of days per second. my 'fastest' setting is the same as the 'fastest' setting on any other computer. right? otherwise, there would be some kind of really bizarre arbitrary time scaling.

That is literally how it works... According to the Paradox developers and plenty of community testing over the years. Speed 4 is the highest pre-defined clock timer. 5 is "however fast we can manage things with no limitations"

Originally posted by tempest.of.emptiness:
Yes, and there would probably be sync issues in multiplayer if different players were on computers with different capabilities.

And there's a good reason why Multiplayer at speed 3 or above tends to desync you almost immediately.
seybaz Apr 28, 2021 @ 8:12am 
There is the command Mature_Galaxy and Advanced_Galaxy:
Mature_Galaxy, Simulates a 100 years old galaxy.
Advanced_Galaxy, Simulates a game in year 2400. (every default empire gains colonies, technologies and fleets).
Last edited by seybaz; Apr 28, 2021 @ 8:13am
Mansen Apr 28, 2021 @ 8:44am 
Yes... uh... thanks for digging out a thread from 2017!

I hope you at least got a few artifacts out of it, cause you just disturbed the dead.
how slow is your pc. when i use fastest i have to keep pausing because things come so fast
Elementus Apr 29, 2021 @ 8:48am 
Originally posted by Mansen:
Yes... uh... thanks for digging out a thread from 2017!

I hope you at least got a few artifacts out of it, cause you just disturbed the dead.

Must be a necrophage main
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Date Posted: Apr 4, 2017 @ 10:31am
Posts: 16