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So unless you account for that in your expansion plan you will fall behind in tech.
Solid and fun. I'll have to try that. I've been trying to incorporate robots early game as cut to building mining stations. Specialization, I'm still learning. A lot goes into planning each new colonization. Some of the videos out there are just buzzing through the process. Leaves the thinker, or perhaps less experienced players with lots of questions.
Yes, the drop off is pretty nasty when I float back-to-back, to back colony ships. Which is why I've been trying my darndest to make effecient my researchers.
Thanks for the thoughts here. Maybe that first colony push would be more effective if I have enough for an immediate spaceport builds with orbital Hydroponics to increase growth?
In my opinion, rushing for colony count will box you in to a struggle to maintain energy/mineral income at the expense of research. You can't really play tall throughout the game, but I find it more manageable to start tall and then get wide with the "bubble" approach I described.
Honestly you can almost ignore science for the first stage of the game, if you end up fighting someone who is slightly ahead in technology in the first stages of the game your higher naval capacity is 99% of the time going to be a larger advantage than their superior tech.
Dont try to get more energy, only ever build more energy buildings when you start to hit deficite, there is no reward for having a surplus in energy so at the beginning it is a waste of minerals.
Once you have 5-6 planets, and you have built your economy to be strong and maxed your naval capacity you will have tons of room to grow science and you will very very quickly catch up because you have more pops working plots to make up for the penalty you initially recieved for your rapid expansion.
This strategy wins games, if you don't want to have effectively won the game by the mid game dont do this basically. In MP for me this has been the most competitive strategy if your planning to conquest everything.
That all said, its all about flavor and like i said this will make you the dominant force in the game very very quickly so if you can make your start more organic if you want, but if you want the best start to win the game quickly and be competitive, always prioritize growth.
ignore theese too
minerals & energy > research
every planet you take is a planet your enemy cannot take.
Every research you finnish is a research other people also can finnish, to add further insult they can scan your debris to jump to your technology point for free.
Without cheesing it's impossible to defeat an AI early on (with cheesing it can be done though).
out-teching an AI is also not going to happen, given that they have a 50% boost to evreything including tech.
You can out-expand them however, then simply research the debris after you've fought them to catch up.
So my advise would be for you to ditch research and colonize all the planets you reliably can. Take over primitve worlds and get mirgates to fill out the other two planet types.
For defence, get in good with an AI so that they have a "protective" attitude towards you. This will make them guarantee your independence. Sign non-agression pacts everywhere and try to make someone else a common enemy.
LAG I hear ya, it just seems kinda maggoty to send a colonizing group to a planet filled with noxious plants and huge flesh eating beasts, etc. before knowing how to fix it. I know they don't have an immediate bearing, but in principle, I can't say this is effective strategy?
How I see things usually myself. I've been setting up:
Hard
Medium Size
Max AI
No Fallen
Aggressive
Clusters
AI doesn't expand much before I start laying out colonies, then quickly catches up. And I need to be more careful with colonizing 12-16 class planets only for them to border Enemy 22-25's. I haven't been taking advantage of cooperating with other races for colonizing less appealing planets. I agree with you, searching for good ones is better than taking less productive garbage to give me a sense of safety.
I'm not vastly experienced yet, but I keep thinking tall with more focus on ship advances, strategy to get in and out of fairly early wars is the key. Otherwise it seems like I'm rushing, for somewhat senseless calls, in fear of being squeezed, when I'm going to feel squeezed eventually anyway. Difference is, hopefully, I won't be rolling out a herd of Winnebagos and calling that system defense.