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elfseeker 14. mars 2017 kl. 14.35
seriously, what is this nonsense(overpowered pirates)?
Every single time I've played this game, and encountered pirates, they have had a fleet strength in the vicinity of 300 percent of my own. whatever that happens to be at the time. I'm sorry. but for pirates to develop that much of an advantage over the empire space military is just not possible. I don't care who you are, short of being a pacifist empire surrounded by empires whose people let their ships be stolen in the thousands by your dissatisfieds.

This has got to stop. I should not have to play a focused military empire and direct all development toward improving my military power JUST TO SURVIVE!
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Gnortle'Glomp 21. des. 2017 kl. 15.52 
Opprinnelig skrevet av azure_wolf_22:
Opprinnelig skrevet av Fourthspartan56:
I don't believe OP is talking about those pirates, they generally aren't 300% more powerful. Rather I think OP is talking about the incredibly powerful pirates that spawn and generally stay in their systems.

Yes they ARE that powerful, actually!

They get acess to ♥♥♥♥♥♥♥ FRIGATES while WE get stuck with just corvetts.
Max fleet strength for you doesnt mean ♥♥♥♥ in the face of a station guarded by a 1.2K power fleet of 32 destroyers!

I dont care how OP it makes the player early on, Pirates should NOT be this powerful.
PERIOD!
Those are Privateers. They literally sit in their systems and do nothing. They're also incredibly easy to avoid.
Opprinnelig skrevet av Rord64:
Pretty obvious what's happening here, being said by others.

The pirate event spawns anytime after 10 years have elapsed and spawn about 250 fleet strength of pirate ships (like 4 ships total) and slowly raid mining stations till you take out their station, which spawns somewhere in your territory. It has about 300 fleet power.

What's happening is while you search for PIRATES you're running into the scary PRIVATEER fleets that are unrelated and don't wander out of their systems. They will gladly kill anyone who wanders into theirs however.

Hope this clears things up.
Don't want to ruin the trend here but I am currently playing a galaxy that spawned me a Privateer group nearby. 3 'fleets' of increasing power: One of corvettes about ~1.5k power, one battleship (4 diamind symbol) of ~5k power, and a mixed fleet of cruisers destroyers and more corvettes totalling ~10k.

What breaks this trend is contrary to what people say here, the smallest fleet from this system DID leave and jump into my terratory, forcing me to wipe it out with my early fleets. I noticed this happened about the time my main fleet power overtook the lowest fleet in that area, so maybe there is some kind of trigger? Or I had a bug because they definitely launched at me.
VipreRX 3. mars 2018 kl. 1.23 
Jesus Paradox pick a version of english and stick with it. Pirates, Privateers, Marauders, no one knows what the other is talking about.

Marauders/"Privateers apparently" are meant to be OP they represent the Monguls and may unite into a "Golden Horde" and sweep through the galaxy until stopped. You can bribe them to go or stay away at which point they become hireable mercenaries.

Pirates are early game annoyances representing barbarians and criminal oranizations on the edges of your empire's control.

Please stop confusing the two groups.

As a side note what's with all these OP giant monsters everywhere...for crying out loud people.
Sist redigert av VipreRX; 3. mars 2018 kl. 1.29
Richon 3. mars 2018 kl. 4.46 
Opprinnelig skrevet av VipreRX:
Jesus Paradox pick a version of english and stick with it. Pirates, Privateers, Marauders, no one knows what the other is talking about.
Most of us are quite capable of comprehending the difference.

1 - Pirates spawn by event, appear on your borders, and raid your territory. They tend to be weak at first, but will grow in strength as the game progresses. It is implied that they are of your species, and their admirals will indeed be of your species.

2 - Privateers are "monsters" that spawn in certain systems at game start. It is implied that they are a hodge-podge of different species. They tend not to roam or be a threat to anyone outside their spawn systems.

3 - Marauders are a semi-nomadic empire that can be hired for raids on other empires, or can just raid you at will. They may eventually unite under the "Great Khan" as a mid-game crisis. They are implied to be of one species that is decidedly not yours.

Now, Paradox chose these different names precisely so that we could discuss each different type appropriately. If you're prefer they all be clumped into one group for the sake of confusion, well, that wouldn't help anything now would it?
Astrophix 3. mars 2018 kl. 4.49 
Please don't remove pirates you guys need to appreciate a challange :(
Meewec 3. mars 2018 kl. 4.55 
Opprinnelig skrevet av Skie Bloodrose:
Don't want to ruin the trend here but I am currently playing a galaxy that spawned me a Privateer group nearby. 3 'fleets' of increasing power: One of corvettes about ~1.5k power, one battleship (4 diamind symbol) of ~5k power, and a mixed fleet of cruisers destroyers and more corvettes totalling ~10k.

What breaks this trend is contrary to what people say here, the smallest fleet from this system DID leave and jump into my terratory, forcing me to wipe it out with my early fleets. I noticed this happened about the time my main fleet power overtook the lowest fleet in that area, so maybe there is some kind of trigger? Or I had a bug because they definitely launched at me.
you need to pay attention to the threads you comment on this was back in december before the 2.0 changes. back when this thread was relevant the privateers just sat in one system most of the time, now it seems the "young blood" are much more likely to go out and attack stuff while the other two fleets will just sit there.

Richon 3. mars 2018 kl. 5.40 
Opprinnelig skrevet av Meewec:
Opprinnelig skrevet av Skie Bloodrose:
Don't want to ruin the trend here but I am currently playing a galaxy that spawned me a Privateer group nearby. 3 'fleets' of increasing power: One of corvettes about ~1.5k power, one battleship (4 diamind symbol) of ~5k power, and a mixed fleet of cruisers destroyers and more corvettes totalling ~10k.

What breaks this trend is contrary to what people say here, the smallest fleet from this system DID leave and jump into my terratory, forcing me to wipe it out with my early fleets. I noticed this happened about the time my main fleet power overtook the lowest fleet in that area, so maybe there is some kind of trigger? Or I had a bug because they definitely launched at me.
you need to pay attention to the threads you comment on this was back in december before the 2.0 changes. back when this thread was relevant the privateers just sat in one system most of the time, now it seems the "young blood" are much more likely to go out and attack stuff while the other two fleets will just sit there.
Yes, good point. This is why we don't necro threads, people.
VipreRX 3. mars 2018 kl. 8.11 
Opprinnelig skrevet av Richon:
Most of us are quite capable of comprehending the difference.

The slew of "Who are these OP pirates who keep raiding me?" threads wherein the poster goes on to describe marauders would beg to diifer.

2 - Privateers are "monsters" that spawn in certain systems at game start. It is implied that they are a hodge-podge of different species. They tend not to roam or be a threat to anyone outside their spawn systems.

Is this a new addition in 2.0 along with Marauders because in 445 hrs of gamepley I've never heard of one.
aevansjr35 3. mars 2018 kl. 8.16 
I am playing vanilla and have seen fleets of 7.2k with single battleships or groups. Easy to take out for my forces but still annoying.. also what pirate roams around destroying crap? They loot pillage and leave. They arent some roaming group of life forms that just destroy crap. Need to be hitting convoys.
cooltv27 3. mars 2018 kl. 8.19 
Opprinnelig skrevet av aevansjr35:
I am playing vanilla and have seen fleets of 7.2k with single battleships or groups. Easy to take out for my forces but still annoying.. also what pirate roams around destroying crap? They loot pillage and leave. They arent some roaming group of life forms that just destroy crap. Need to be hitting convoys.
considering that stellaris has no mechanics for pirates to actually raid anything or steal any resources the destroyed stations are ment to be close enough to the loss of income and the investment of restoring that income
Meewec 3. mars 2018 kl. 8.19 
Opprinnelig skrevet av aevansjr35:
I am playing vanilla and have seen fleets of 7.2k with single battleships or groups. Easy to take out for my forces but still annoying.. also what pirate roams around destroying crap? They loot pillage and leave. They arent some roaming group of life forms that just destroy crap. Need to be hitting convoys.
well, as the name "young blood" suggests, they're the inexpirienced forces that sometimes end up doing stuff that their elders don't agree with. hence why i've never seen the veterans or the "old guard" go wandering outside their spawn systems

Opprinnelig skrevet av VipreRX:
Is this a new addition in 2.0 along with Marauders because in 445 hrs of gamepley I've never heard of one.
not new, they just had a tendancy of getting killed off after a while by whatever empire was near them
VipreRX 3. mars 2018 kl. 8.20 
Opprinnelig skrevet av aevansjr35:
. also what pirate roams around destroying crap? They loot pillage and leave.

You are aware that "pilliage" is a synonym of "sack" and sack means "plunder and destroy (a captured town, building, or other place)."
Sist redigert av VipreRX; 3. mars 2018 kl. 8.21
Glamredhel 3. mars 2018 kl. 8.21 
Yeah, with the new system you get large groups of raiders that empires can pay to attack other empires. It gets annoying fast. They target a system in your empire for a raid and then destroy everything along the lanes to get to that system. In my current game I have a fleet strength of about 7k. The privateers that are constantly hitting me are about 14k in strength. My empire is falling apart becuse I can't fight them and before I can rebuild my mining stations they hit again.

The slew of "Who are these OP pirates who keep raiding me?" threads wherein the poster goes on to describe marauders would beg to diifer.
The failure of random forum users to use the proper terminology is hardly Paradox's fault, that is something that I suspect would happen regardless of what terms Paradox decides to use. All we can do is educate them on what each thing actually is and hopefully enough people will learn so they can educate others and so on until the improper information has been corrected.
Richon 3. mars 2018 kl. 10.04 
Opprinnelig skrevet av VipreRX:
Opprinnelig skrevet av Fourthspartan56:
The failure of random forum users to use the proper terminology is hardly Paradox's fault

No but it counters the claim made.
Hardly. You asserted that "no one knows what the other is talking about" on the basis that Paradox chose three different terms to describe three different things (that's called being sensible) and a handful of individuals used those terms improperly. You asserted that Paradox needed to "pick one version of English and stick with it" as though calling three different things by the same name would make things less confusing.
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