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RNG weighted heavily towards screwing you over. There is way too much RNG in Stellaris.
You like the fact that there is a higher chance for your leaders to develop negative traits instead of positive traits or you like that the game constantly screws you over with the RNG rolls? We can't all be masochists like you. Some of us prefer games where positive outcomes outnumber negative outcomes.
Looking at the game files it seems like leader traits for admirals are mostly gained from winning battles, losing battles, reparing their fleet, or commanding a "large" fleet, and "exploring" (apparently...)
The interresting thing is, while you only get positive traits from winning (Trickster, Aggresive, Unyielding, Gale Speed) you can also lose negative traits by winning (Lethargic, Cautious), but, there is a chance of getting positive traits from losing as well (Gale Speed, Unyielding). You can also get a positive trait (Logistics) by commanding a "large fleet", which according to the code is just:
So.... as long as your admiral has more than 1 ship? seems pretty low... like.... very very low...
You can also gain a positive trait from repairing (Engineer)
you can also gain negative traits from defeat of course (Lethargic, Cautious)
An interresting thing is that there is code written for allowing you to gain "Nervous" by losing and to lose "Nervous" by winning, but the code is not unimplemented (the entire scirpt is overlooked by the game because it has a "#" infront of it, happens a lot for unimplemented code in stellaris). You're also supposed to be able to get "Organizer" from commanding a "large fleet" but that trait is also unimplemented
which... i'm not entirely sure what means to be quite honest.
But beyond that i'm somewhat certain that a scientists best chance getting new traits is anomalies and their events