Stellaris

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Annoying Factions
Got a faction that has like 20 people and is the direct opposite of my ethos. Thing is...that's literally less than 6% of my population. I got like close to 400 pop. I'm using everything that has +govt ethics, edicts empire wide and planet wide. It doesn't seem to work too well in getting rid of them.
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Showing 1-7 of 7 comments
mcsproot May 4, 2017 @ 1:41pm 
You'll pretty much always get some who think opposite your main ethics, no matter how much you increase governing ethics attraction.

Because people have their own opinions.
Knightmage Bael May 4, 2017 @ 2:02pm 
Originally posted by mcsproot:
You'll pretty much always get some who think opposite your main ethics, no matter how much you increase governing ethics attraction.

Because people have their own opinions.

"I wanna kill everybody and take over the galaxy"

gg bro.
mcsproot May 4, 2017 @ 2:16pm 
Originally posted by Archmage_Bael:
Originally posted by mcsproot:
You'll pretty much always get some who think opposite your main ethics, no matter how much you increase governing ethics attraction.

Because people have their own opinions.

"I wanna kill everybody and take over the galaxy"

gg bro.

It's called Jingoism.
Darrenb209 May 4, 2017 @ 2:35pm 
That's not Jingoism.

Jingoism is extreme patrotism taken to a ridiculous level which preaches war and extreme aggression.

It does not preach Xenocide. Or Genocide.

Jingoism is patrotism at it's worst, but don't claim that it's something it's not. It doesn't need your attempts to make it look bad to make itself look terrible.

The Militarist faction are Jingoists or however you spell it. The purifier faction and the Xenophobia/purity faction are different.
Last edited by Darrenb209; May 4, 2017 @ 2:37pm
Originally posted by Archmage_Bael:
Originally posted by mcsproot:
You'll pretty much always get some who think opposite your main ethics, no matter how much you increase governing ethics attraction.

Because people have their own opinions.

"I wanna kill everybody and take over the galaxy"

gg bro.
That is what hive minds are for.
mcsproot May 4, 2017 @ 3:03pm 
Originally posted by Darrenb209:
That's not Jingoism.

Jingoism is extreme patrotism taken to a ridiculous level which preaches war and extreme aggression.

It does not preach Xenocide. Or Genocide.

Jingoism is patrotism at it's worst, but don't claim that it's something it's not. It doesn't need your attempts to make it look bad to make itself look terrible.

The Militarist faction are Jingoists or however you spell it. The purifier faction and the Xenophobia/purity faction are different.

Are those facts or acid?

Because I'm feeling pretty burned :P

Thanks for setting me right though. I was more meaning the 'take over' part, since the Militarist FE becomes the Jingoistic Reclaimers when they awaken.
-------------- This may be outdated when 1.6 Adams drops next week --------------
Maxing ethics attraction isn't just a matter of pumping more bonuses to governing ethics attraction. You can see the current factors affecting active factions in tool tips by hovering over the ethic on the factions screen.

Some things I've noticed
* Ruler's ethics is a +factor, but I can only easily tell/ensure ruler ethics in a Democracy
* The various diplo with same ethics bonus means it can be worth liberating a plant and NOT integrating but trading w/them for the ethics diplo attraction bonus
* a few bonus are asymmetric, most are symmetric wrt opposing ethics
symmetric example: weak/strong
asymmetric: atWar only a +mil, also slaves is +authoritarian AND +egalitarian


Pacifist --> +weak, +longPeace | -strong
Militaristic --> +atWar, +strong | -weak, -longPeace

Egalitarian --> +Democracy, +Diplo w/egalitarianCivs, +slaves | -Imperial, -Decadent
Authoritarian --> +Imperial, +Decadent, +slaves | - Democracy

Materialist --> +(any research race trait), +mechanist, +robots, +AI rights, +research agreements | -psionic tech
Spiritualist --> +fanatic(due to size bonus) +psionic tech, +diplo w/spiritualists | -robots, -AI rights

Xenophile --> +Charismatic, +Syncretic Evolution, +migrationTreaty, +Free Xenos(I think this means citizen rights) | -purgingXenos, -repugnant
Xenophobe --> +purgingXenos, +repugnant | -Charismatic, -allowing xeno leaders, -migrationTreaties, -free xenos
1.6 notes: +Fanatic Purifiers civic now increases Xenophobe attraction


Keeping the Spiritualist faction happy:
Pious Polty/Secular State mod is a bit of an odd ball... as I understand it you have to pay attention to the name of the government type that I thought was just flavor text...
(Imperial Cult | Exalted Priesthood) always satisfy but you have to pay attention to the flavor description of the authority as gov descript is a combination of ethic + authority +civic. For instance Fanatic spiritualist + imperial + Philosopher King is secular but w/o Phil King it is spiritual. Civil service will always make you a secular government type, things like that.
-------------- This may be outdated when 1.6 Adams drops next week --------------
1.6 is supposed to be tweaking this but they were rather vague as to how e.g.
* Faction Issues have been remixed, with multiple new and re-tuned demands
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Date Posted: May 4, 2017 @ 1:13pm
Posts: 7