Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not really - You agreed to help them if attacked. You are - Your best bet is to let the FA steamroll enough systems and planets until they force their demands, and pray it doesn't include your planets too much.
No, it really is a bad design decision. Agreeing to help if attacked isn't the problem. The problem is then you are then locked in and along for the ride. A better design would be to allow for a separate capitulation, for just this sort of issue. Or to have the chance to break your treaty as war starts, with a substantial trust penalty and perhaps loss of influence.
It's not like your empire is going to suffer immensively from being along for the ride though - It might not be optimal design, but your suggestion sounds a lot worse, since you'd never want to use it anyway in fear of being untrustworthy towards everyone else in the universe.
No other PDX game have this feature, all the others you have the option to negotiate and peace out earlier than your allies. Ah well, I played this game on release and stopped playing for a year. Will probably do the same here.
You DO realize they can fly right past your borders, right?
I would like it so after a time you should be able to negotiate peace at a penalty, both losing relations with your allies and planets. That would seem a logical trade off, otherwise defensive pacts are a cheap way for the player to exploit the AI if they can just go for a white peace. - I would want this player only however, else the AI will tap out quick against a tougher opponent, so I am not sure if it is viable.
NAPs also need work, no idea why you can't close your borders after someone else breaks a NAP with you.
In any realistic circumstance, your leader would just decide "Nope, my nation is screwed and my allies clearly have no interest in supporting me, might as well surrender..", instead of being purged through a full bombardment stance....
Well they are more than welcome to fly past, because those other systems without any stations are worthless, so they are more than welcome to travel there instead.
I was thinking of how it might be interesting if you can bail on a defensive pact, but give it empire wide consequences. Obviously, you would have the diplomatic consequences. Everyone's trust in you would go down, with the allie you bail on going down dramatically. The trust of your other defensive allies and Federation members would plummet and they would likely boot you from their agreements. You would basically take a big diplomatic hit. In addition to that though, you would take an empire wide hit. Depending on your trust level with your defensive ally, you would take a massive civil hit across your empire. The more well liked your defensive ally, the bigger the hit. You could even have it spawning mutinies of some of your military units to join your defensive ally. If your trust was very low, the civil penalties would be much smaller. Xenophiles and militarist would hate you, while xenophobes and isolationist might not be bothered.
I think they can add enough penalties to bailing on ally that people wouldn't take that option lightly when confronted with a big fight.
My suggestion sounds worse because people would never use it? Really? Clearly *I* would use it, because I suggested it. ;)
The exact numbers on the penalties weren't even mentioned, so it's a little early to be saying they'd be so punative as to make the option meaningless.
You could even have different penalties depending on the situation. It could take into account the relative strength of the attacking empire, whether it's a FE, if the ally provoked the attack by throwing insults, etc.
It's more work, sure, but diplomatic options like that are the sort of thing that enhance the game.