Stellaris

Stellaris

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Dovahkiin May 3, 2017 @ 6:34pm
Why is wormhole travel supposedly the best?
So, it seems to me that wormhole travel makes exploration tedious especially if you get auto eplore tech. Warp seems better to me. why am i wrong?
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Showing 1-15 of 17 comments
Red Bat May 3, 2017 @ 6:50pm 
Utility and speed. You can hop over empires with closed borders and cross over several systems at once, possibly jumping over the gap between arms in a spiral galaxy (Hyperdrive often can't do this). With a good wormhole network set up you can move around your empire much faster than with the other two drives. To the extent that Jump Drive is barely an improvement at all.

Having played with all 3, I generally consider it the best. It's got some obvious downsides though, but you can get around them.
Serangel May 3, 2017 @ 6:51pm 
Its a little more work in the begining, espcially for exploring. How ever wormhole can be much more powerful as it allows you to continuously jump great distances with a much lower jump time/wind down time. espcially with the upgrades. Warp and hyperlane is perfectly fine if you are wanting to go peaceful/diplomatic, but for more agressive playstyles you'll never keep up with with how much you will be needing to move fleet around with hyperlane and warp. Im not sure if either of those do aswell so this sentence may be pointless, but i do know wormhole tech will eventually expand into jump drives which gives you the benifits of wormholes with out needing stations.
Dovahkiin May 3, 2017 @ 7:03pm 
thanks!
Ficelle May 3, 2017 @ 7:12pm 
It was the 'bes't in previous versions as warp had insane wind up time and couldnt fight at all while in wind up.

So, warp was really bad as your fleets could be attacked, and not fight back, for weeks, if not monthes.

Nowadays, warp is still slower than a WH empire with stations everywhere, but the added logistic isnt really woth it (in my eyes).
Also, if you go discovery tradition first for insane research rate boost, you dont want WH.

By the time you can do great as WH empire, you have jump drive anyway, better than both warp and WH.

In the end, it depends mostly on your playstyle.
The only one really bad is hyperlane...too limiting.
mcsproot May 3, 2017 @ 7:41pm 
Wormhole is the fastest way to get around long distances, assuming you have the stations built.

I don't think even Jump Drive can best Wormhole III for crossing the galaxy.
Radiosity May 3, 2017 @ 7:57pm 
Originally posted by Serangel:
Its a little more work in the begining, espcially for exploring. How ever wormhole can be much more powerful as it allows you to continuously jump great distances with a much lower jump time/wind down time. espcially with the upgrades. Warp and hyperlane is perfectly fine if you are wanting to go peaceful/diplomatic, but for more agressive playstyles you'll never keep up with with how much you will be needing to move fleet around with hyperlane and warp. Im not sure if either of those do aswell so this sentence may be pointless, but i do know wormhole tech will eventually expand into jump drives which gives you the benifits of wormholes with out needing stations.
Speaking as someone who had a xenophobe FE spawn above me on the next spiral arm over where I had no direct hyperlanes, I had to take an indirect path around several other empire's to get to them, and had no way to pull my ships back to my territory beyond using retreat.

Think I'll try wormholes for my next galaxy/run :)
HugsAndSnuggles May 3, 2017 @ 8:35pm 
Apart from WH being best FTL method for long-range travel? Warp 1 can't get you to another arm of the galaxy, more often than not. Also, with WH you can squeeze in a bit more modules.
Elementium May 3, 2017 @ 8:42pm 
I don't who said say that, each one of them have their pro & cons, each player will go for one or another.
For example I prefer warp above all, after tested the 2 FTL, of course in war I must engage from a good direction, but I don't neither lane or extra building to move all across the map until I unlock the jump tech.
I don't think anyone has mentioned the fact that wormholes also let you skip over empires that have closed their borders to you. I once had a hyperlane between two of my planets partially covered and the empire had closed borders.

Plus wormhole drives take up minimal room and energy. So for outfitting yourships to the teeth, wormholes are second to none. The trick is only wormhole station can be used by one ship at a time.

The easiest thing is to attack empires who are on the other side of neighbours that have their borders closed to both of you, like isolationists. It's a very one sided scenario. Even if their fleets are six times the size and power of yours, you can just jump one corvette in and they have to run back the long way.
Red Bat May 3, 2017 @ 9:05pm 
Originally posted by Dissonance:
I don't think anyone has mentioned the fact that wormholes also let you skip over empires that have closed their borders to you.
It was literally mentioned in the first reply.
lawlessX May 3, 2017 @ 9:49pm 
i had no idea it was THAT useful..will need to test this out
Malaficus Shaikan May 3, 2017 @ 10:51pm 
Originally posted by Pidgeotto:
Utility and speed. You can hop over empires with closed borders and cross over several systems at once, possibly jumping over the gap between arms in a spiral galaxy (Hyperdrive often can't do this). With a good wormhole network set up you can move around your empire much faster than with the other two drives. To the extent that Jump Drive is barely an improvement at all.

Having played with all 3, I generally consider it the best. It's got some obvious downsides though, but you can get around them.
An other benefit is that you dont have cooldown before and after jumping.
Where warp and hyperspace have your ships do nothing for days if not weeks.
Too me that is the greatest advantage.
Having my ships be unable to move is just not acceptable.
HugsAndSnuggles May 3, 2017 @ 11:16pm 
Originally posted by Malaficus Shaikan:
An other benefit is that you dont have cooldown before and after jumping.
There is a warmup when fleet is waiting for WH to open. Can take months for large fleet jumping far into enemy territory.
Last edited by HugsAndSnuggles; May 3, 2017 @ 11:17pm
Sader May 3, 2017 @ 11:24pm 
Originally posted by HugsAndSnuggles:
Originally posted by Malaficus Shaikan:
An other benefit is that you dont have cooldown before and after jumping.
There is a warmup when fleet is waiting for WH to open. Can take months for large fleet jumping far into enemy territory.

At least they're (probably) in friendly territory, though - not sitting in hostile space just asking for a fleet to jump on top of them.
Malaficus Shaikan May 3, 2017 @ 11:57pm 
Originally posted by HugsAndSnuggles:
Originally posted by Malaficus Shaikan:
An other benefit is that you dont have cooldown before and after jumping.
There is a warmup when fleet is waiting for WH to open. Can take months for large fleet jumping far into enemy territory.
Compaire to having ships take a short jump and do nothing for a long time?

I use wormhole simply because i can send my deathfleet across your entire empire and take out entire systems before your slow warp and hyperspace fleets can even respond.
Ow and if you attack my wormhole station i can have said deathfleet back in no time to take your little fleet out.

Honestly i cant find any reason to use warp or hyperspace over wormhole.
It is just plain better.
No cooldowns & long distant travel.
If i would be using multiple small fleets.....wormhole generators arent that expenside.
Where upgrading all your ships when you research warp mark II......
Last edited by Malaficus Shaikan; May 4, 2017 @ 12:04am
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Date Posted: May 3, 2017 @ 6:34pm
Posts: 17