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Was trying to run a military fanatic, Materialist last game, and got a bunch of pacifists somehow. I think taking enemy territory boosted them.
For best effect it needs to be paired with some way of increasing attraction to a more favorable ethic.
This.
From my experience you can't entirely eradicate a faction as long as there are factors that create attraction towards them, but you can certainly cut down their numbers over time.
Whether that's worth it mostly depends on your overall empire. Haven't looked at any numbers, but it seems to me that if your empire is mostly unified, with only one undesirable Faction gaining traction, then suppressing them and thus leading your people to where you want them seems to be a good idea.
If your empire is already all over the place, then half of the people who switch their ethics will just switch to something else that's undesirable, and you pay for that with overall happiness on top of the Influence Cost.
And suppressing an already really small faction basically does nothing if you don't eliminate the reason they exist.
Which would be fine if I'd done something to cause it, but theoretically these chumps should have like zero support; in similar games before factions like this one never broke 3%, and supposedly my population is utterly unattracted to their ethos. I just don't get it.
It seems that having a faction is one of the things that attracts people, which seems like it would make it definitionally impossible to eliminate all attractors to any existing faction.