Stellaris

Stellaris

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Noble Ten May 2, 2017 @ 1:23am
Suppressing factions ?
Does that lower the count ? or does it stop from graining more in that faction ?
Last edited by Noble Ten; May 2, 2017 @ 1:24am
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Showing 1-14 of 14 comments
Satrell May 2, 2017 @ 1:29am 
lowers their growth a little, but is absolutelly not worth it... balance isnt a thing in this game, mod it
Noble Ten May 2, 2017 @ 3:03am 
ok, so I cant make pops who are pacifist faction into something else <.<

Was trying to run a military fanatic, Materialist last game, and got a bunch of pacifists somehow. I think taking enemy territory boosted them.
Last edited by Noble Ten; May 2, 2017 @ 3:05am
klionh87 May 2, 2017 @ 3:25am 
Suppressing a faction works...in the long term. By lowering the ethic attraction it makes it less likely that a pop will switch to the faction's ethic, while the existing faction pops can still switch out of it as before...so, in time, the faction is bound to shrink in favor of others.

For best effect it needs to be paired with some way of increasing attraction to a more favorable ethic.
Originally posted by Satrell:
lowers their growth a little, but is absolutelly not worth it... balance isnt a thing in this game, mod it
What? Balance is totally a thing, furthermore I've seen it dramatically lower the percentage of my population who were going to follow that ethos.

Originally posted by klionh87:
Suppressing a faction works...in the long term. By lowering the ethic attraction it makes it less likely that a pop will switch to the faction's ethic, while the existing faction pops can still switch out of it as before...so, in time, the faction is bound to shrink in favor of others.

For best effect it needs to be paired with some way of increasing attraction to a more favorable ethic.
This.
Last edited by Apeironic_Entelechy; May 2, 2017 @ 7:36am
starrynite120 May 2, 2017 @ 7:46am 
I haven't seen numbers decrease much after suppression, but it certainly effectively prevents them from growing.
March May 2, 2017 @ 7:50am 
If you are following transcendance, there is an event along the way (with a low probability of success) that can give +50% governing ethics attraction. Combine that with orbital mind control lasers, and you'll have reduced populations quickly. I have a total of well over 100% now.
Originally posted by starrynite120:
I haven't seen numbers decrease much after suppression, but it certainly effectively prevents them from growing.
In the faction screen it shows you how many of your pops will follow each ethos, after suppressing the faction their corresponding ethos should be predicted to have less followers.
Suppressing a faction may not seem worth it, because when you suppress a faction what you really want to do is eliminate it - and suppression won't eliminate a faction. The only way to do that is to eliminate (or counteract) every factor attracting pops to the faction's ethos, so that the attraction to that ethos becomes zero or negative. That can be difficult or impossible to achieve. If you can't eliminate a faction, and the faction is unhappy anyway, then suppression serves the function of reducing the number of unhappy pops in your empire (following that faction) at the cost of making the remaining pops following that faction even unhappier. In some situations the tenuous benefit will not be worth the cost, but when the situation is right there is some benefit to be had from suppression.
Ryika May 2, 2017 @ 7:59am 
Look at the icons at the top of the faction menu. They tell you what changes you can roughly expect from suppressing a faction in the long run.

From my experience you can't entirely eradicate a faction as long as there are factors that create attraction towards them, but you can certainly cut down their numbers over time.

Whether that's worth it mostly depends on your overall empire. Haven't looked at any numbers, but it seems to me that if your empire is mostly unified, with only one undesirable Faction gaining traction, then suppressing them and thus leading your people to where you want them seems to be a good idea.

If your empire is already all over the place, then half of the people who switch their ethics will just switch to something else that's undesirable, and you pay for that with overall happiness on top of the Influence Cost.

And suppressing an already really small faction basically does nothing if you don't eliminate the reason they exist.
Last edited by Ryika; May 2, 2017 @ 8:01am
I'm really stumped--I'm suppressing this faction, all the ethics they're into are at like 0% support, and they're somehow the biggest faction in my flippin' empire and they got bigger since I suppressed them. Like they were at 37% and now they're at 38%. They basically hate everything my governing ethics and policies stand for so I've got all these massively unhappy people, so it''s cutting into both production and influence.
Which would be fine if I'd done something to cause it, but theoretically these chumps should have like zero support; in similar games before factions like this one never broke 3%, and supposedly my population is utterly unattracted to their ethos. I just don't get it.
Manxome Nov 15, 2017 @ 8:46pm 
If you go to the factions screen the point the mouse at one of the ethos icons at the top, it lists a set of factors increasing or decreasing attraction to that ethos.

It seems that having a faction is one of the things that attracts people, which seems like it would make it definitionally impossible to eliminate all attractors to any existing faction.
Tabby3456 Nov 15, 2017 @ 8:49pm 
Originally posted by Satrell:
lowers their growth a little, but is absolutelly not worth it... balance isnt a thing in this game, mod it
maybe add some degrees of suppresion and depending the degree would depend the influence it takes
Red Bat Nov 15, 2017 @ 11:53pm 
It's rare, but it's possible for an event to simply change a number of pop's ethics. If it happens to hit every pop in a faction and switches them out, the faction disappears. Like I said, this is rare, but it did happen to me earlier today and I thought it was funny since it temporarily made the faction that corresponds to one of my governing ethics disappear for a while.
Meewec Nov 16, 2017 @ 12:32am 
just enslave the members of the faction you don't like, problem supressed
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Date Posted: May 2, 2017 @ 1:23am
Posts: 14